Sample Educational
Technology Research Over the Decades
Curtis J. Bonk (1986-2024)
Sample of Research and Development Activity (2015-2024):
1. YouTubers
Teaching Languages Online, including Using Generative AI: Interviewed
YouTubers about their self-directed language learning practices as well as
their instructional practices with generative AI such as ChatGPT. Also
conducted content analysis. This was a 4-part study. All is published.
2. Self-Directed
Language Learning Online with Duolingo: Exploring self-directed learning
practices and motivations of adults learning languages online via Duolingo.
3. Ethics and
Generative AI.
Interviewing students about ethical issues that they encounter with generative
AI tools like ChatGPT.
4. Supports,
challenges, and impacts of local learning communities of adolescent MOOC
learners. Interviewing
teenage youth in Nepal who primarily learned via MOOCs during the pandemic.
5. PD and SDL Among
Tango Instructors during COVID: Interviewed tango instructors on their
PD practices during COVID-19.
6. South American
MOOC instructors: Interviewed
South American MOOC instructors about their instructional design consideration;
especially, in terms of designing their MOOCs to foster SDL.
7. Massive Open
Online Courses (MOOCs) Instructor Considerations and Challenges,
Personalization and Cultural Sensitivity: Researching MOOC instructor
personalization and cultural sensitivity in a MOOC; also MOOC instructor PD,
instructional design considerations and practices, motivation, challenges, etc,
MOOC instructor career development, engagement, self-directed learning, etc.
8. Self-Directed
Online Learning and Open Education: In a mixed methods design, we are
looking at the motivations, successes, challenges and obstacles, and life
changes from access to OpenCourseWare (OCW), open educational resources (OER),
and massive open online courses (MOOCs). Also conducting SDL studies of online
language learning with Duolingo and a study of teenagers on Nepal accessing
MOOCs to learn English and much more.
9. Open Educational
Resources (OER):
Researched OER use in China and Turkey and people around the world pushing the
open education movement.
10. Social
Networking Analyses of Twitter Interactions in Field of Educational Technology: Attempting to
understanding interrelationships in the job market among five disciplines,
educational technology, educational design, instructional design, learning
design, and instructional systems by analyzing Twitter postings.
11. Flipped Learning
Approaches:
Explored how MOOC content could be used to flip the classroom in China and also
looking at the flipped classroom model in Korea and Singapore, including
student engagement,
self-efficacy, and social presence in large university classes.
12. MOOC
Gamification: This
study explores instructors’ perceptions, interest, self-efficacy, perceived
barriers, and support needs regarding the use of gamification in MOOCs
13. Synchronous and
Asynchronous Online Learning and Computer-Mediated Discourse Analysis (CMDA): Various studies
over the past 20 years on the depth of discussion, the types of online moderation
and interaction, and comparing difference CMDA techniques.
14. Informal/Nontraditional
Learning: Exploring
how people learn or teach from informal learning tools and resources. What are
their motivational goals, challenges, etc. Is it possible to document life
change?
15. Systematic
Review of the Research on Self-directed Learning in MOOCs: Reviewing the
research on SDL in MOOCs.
Sample of Research and Development Activity (2005-2014):
16. Extreme
Learning/Nontraditional Learning: Exploring how people learn or teach with
technology in unusual ways; such as from planes, trains, boats, war zones,
space stations, religious missions, nursing homes, museums, zoos, etc. I
currently call this “extreme learning” though some refer to it as informal
learning or nontraditional learning. As part of this, I am attempting to record
“empowerment moments” wherein people lives were changed due to their use of
technology. In effect, it is time to collect human interest stories that proves
it and is an inspiration for others.
17. Social Network
Analysis (SNA) and Blogging in Korea and China: Used social
networking analysis to study intellectual and emotional closeness of peers;
also explored decentralization, augmented socialization, and the pros and cons of
blogging in Asian higher education.
18. Wikibooks and
Wikibooks in K-12, Higher Ed, and Corporate Settings: Explored
cross-institutional Wikibook projects; surveyed and interviewed those who have
coordinated, edited, or contributed to Wikibooks. Also, looked at how wikis are
used in early childhood education; including teacher philosophy and pedagogies,
activities, school support, parental involvement, satisfaction, etc.
19. YouTube and
Other Online Videos: Investigated
online motivational and collaborative factors in watching and generating
YouTube videos. Also looked at participatory forms of learning and pedagogical
activities.
20. Open Education
and Open Source Software: Researched the open education movement around the
world. Interviewing many people involved in creating open courseware, open
educational resources, open source software. Also looking at issues of
knowledge, communities of practice, and curriculum sharing in online content
repositories (e.g., MERLOT, Connexions, OOPS, etc.).
21. E-Learning and
Blended Learning:
Looked at new directions in e-learning and blended learning in both higher
education and corporate settings in the UK, USA, China, Taiwan, and Korea via
survey research.
22. Online MBA Program:
Explored aspects of the Kelley Direct (KD) online MBA program at IU; includes
research on virtual teaming, case-based learning, student and faculty
perceptions, instructor roles, technology use, and time management. Research
includes student and faculty interviews, focus groups, surveys, and content
analyses.
Sample of Research and Development Activity (1992-2004):
23. Exploring the Future
of E-Learning:
Analyzed new directions in e-learning in both higher education and corporate
settings.
24. Exploring the
Current State of E-Learning: Previous study explored current state
of online learning in higher education and corporate settings).
25. Multiuser Online
Games and Simulations: Exploring the educational and training potential of
massive multiplayer online games, including the effects of collaboration,
synchronous and asynchronous gaming environments, & trends in educational
game use for the Dept of Defense Advanced Distrib Learning Lab.
26. Delayed
Collaboration Tool Interaction and Mentoring: Analyzing the learning patterns
within conferencing tools and electronic discourse (e.g., FirstClass,
WebCrossing, COW, V-Groups, etc.).
27. TICKIT: Five year
investigation of the implementation of the Teacher Institute for Curriculum
Knowledge about the Integration of Technology which annually trains 25
teachers from 5 rural Indiana schools.
28. Conferencing on
the Web (COW) and TITLE (The Intraplanetary Teacher Learning Exchange) Project:
Fostered
preservice teacher case-based conferencing on the WWW regarding early field
experience observations.
29. Usability
Testing of Web Sites for the Disabled: Evaluated the usability of commercial
Web sites for individuals with various disabilities—visually impaired, hearing
impaired, physically impaired, etc.
30. Online Pedagogical
Innovations:
Investigating starter-wrapper technique and other online instructional
methods—looking at peer responsiveness, interactivity, mentoring, teaching
assistance, and questioning patterns both in graduate and undergraduate
courses.
31. Online Officer Training
Program:
Evaluated social interaction, problem solving, online mentoring, & social
interaction environment of Army officer training program; focus on
instructional design.
32. Cross-Cultural
e-Learning Issues:
Explored differences in student interaction patterns and social discourse in
preservice teacher online conferencing from Finland, U.S., and Korea.
33. Computer
Conferencing and Collaborative Writing (CCCW) Group at Indiana: Group of a
dozen graduate students and myself are exploring avenues for understanding the
impact of different formats and levels of computer conferencing and computer
writing technology tools; book recently published.
34. The Smartweb: Designed a
suite of online learning tools based on sociocultural theory for my first
online course in 1997 (i.e., undergraduate educational psychology ) including
an online portfolio system.
35. Conferencing on
the Web (COW) and TITLE Project: Fostering preservice teacher case-based
conferencing on the WWW regarding early field experience observations; both
local and international; expanded to TITLE: The Intraplanetary Teacher
Learning Exchange.
36. SimTower: Analyzing
effects of guided and discovery learning approaches in SimTower environment on
student motivation, achievement, and knowledge construction activities.
37. TICKIT: Investigating
implementation of the Teacher Institute for Curriculum Knowledge about the
Integration of Technology with 25 teachers from 5 rural Indiana schools.
38. Delayed
Collaboration Tool Interaction and Mentoring: Analyzing the learning patterns
within conferencing tools and electronic discourse (e.g., FirstClass, Alta
Vista Forum, COW, V-Groups, etc.).
39. Multimedia
Weather Collaborations: Evaluating cognitive change, writing ability, and
scientific inquiry of students in 3 elementary schools in a multimedia and
electronic community weather project.
40. Synchronous vs.
Asynchronous Conferencing: comparing electronic social interaction of
preservice teachers responding to electronic cases in delayed and real-time
conferencing formats.
41. Adventure
Learning/World Forum:
Investigating mentoring, teaching assistance, and questioning patterns in Internet
connections between students, mentors, and Arctic explorers.
42. Social Constructivism
and Active Learning Environments (SCALE): Evaluating perceived/preferred
classroom environments within 12 Indiana schools (collected SCALE
validity data on 8 factors in Indiana elementary and high schools).
Sample
of Research and Development Activity (1986-1992):
43. Computer Prompts
and Writing: Co-developed
a set of creative thinking (generative) and critical thinking (evaluative)
prompts in WordPerfect. Tested it with middle school youth and college
students. Also developed the generative-evaluative model of writing.
44. Keystroke
Mapping and Writing: Co-developed
a keystroke mapping system using keyboard macro commands in WordPerfect. Tested
it with middle school youth and college students. Also developed the
generative-evaluative model of writing.
45. Metacognition in
Reading: Created
and tested the READER and READERS cooperative reading techniques in elementary
schools.
46. Metacognition in
Writing:
Designed a new assessment for metacognition in writing, the Index of Writing
Awareness (IWA) based on the Index of Reading Awareness (IRA).
47. Divergent and
Convergent Thinking Skills and Computer-Assisted Instruction (CAI): Testing dozens
of software packages intended to foster thinking skills in various summer
computer camps for kids.
48. Project CAQTALS: Developed and
tested new survey instrument, “The Computer Attitudes Questionnaire for
Thinking and Learning Skills of the 1990s.
49. Project YES
(Youth Enrichment Services): Co-designed the computer lab in the
James Paige Learning Center in Wheeling, WV. Conducted research on different
CAI software in the lab.
50. National Survey
on Collaborative Technology. Tested different forms and levels of
online technology collaboration; especially, writing technology.
51. Summary and
Essay Writing and Cognitive Change: Examining cognitive change in business
and education students resulting from writing by using concept mapping and
ordered tree analysis; also looking at keystroke replay mechanisms to analyze
student revision and writing development.
52. Telecourse and
Distance Learning:
Co-developed a national syndicated telecourse for teacher educators on critical
thinking.
Technology
Used in Teaching and Research in the 1990s and 2000s:
1.
Course
Management Systems: WebCT,
Blackboard, CourseSites from Blackboard, Oncourse, Sakai, e-education, Virtual
University, Nicenet.
2.
Synchronous
Computer Conferencing Systems: Breeze (now Adobe Connect Pro), WebEx,
Placeware, CU-SeeMe, Elluminate, Blackboard Collaborate, Centra, Wiz IQ, Norton
Textra Connect, and various others.
3.
Asynchronous
Computer Conferencing Systems: SiteScape Forum, e-Board, e-groups,
Nicenet, COW, WebCrossing, FirstClass, Oncourse, VaxNotes, Alta Vista Forum,
WebCrossing, V-Groups) and tested real-time (i.e., synchronous) &
asynchronous conferencing tools.
4.
Collaborative
Writing Software Tools: demo networking tool features and emerging software
such as Conference Writer, Collaborative Writer, the Knowledge Builder,
Aspects, PrepEditor, etc.
5.
Wikis:
Wikispaces,
Wikibooks, Wikispaces, PBworks, etc.
6.
Concept
Mapping Tools:
trained students in Inspiration and other mindmapping tools.
7.
Shared
Online Video Tools and Resources: YouTube, TeacherTube, CurrentTV,
TubeChop, Vialogues, Grocket Answers, etc. Demo ideas/people/tools & anchor
instruction; tape student microteaching, presentations.
8.
Distance
Education Courses
(Web Courses and Videoconferencing courses with (1) Picture-tel, (2) the
Virtual Indiana Classroom (VIC), and (3) Ameritech's Project Athena with
Indiana schools; (4) the Virtual University from Simon Fraser; (5) E-education
from JonesKnowledge.com; and (6) Eduspace.
9.
Combined
Videoconferencing Systems: Such as "CU-SeeMe" & PictureTel or NetMeeting
to connect class to research experts.
10.
The
World Wide Web:
Class explorations, demonstrations, and instruction on the WWW, student
creation of class web pages, student web-link suggestions, student case
creation and discussion, web-based discussions and conferencing, and course
syllabi.
11.
Stand
Alone Computer Presentations: Bibliographic retrieval tools,
statistical software, writing prompts, keystroke replay mechanisms, and various
Web tools.
Web
Tools and Software Development and Project Supervision
1999-2024 Web
Developer/Supervisor: Various E-Learning Portals and Tools, CourseShare, LLC.
CourseShare.com (President and Founder),
TrainingShare.com, PublicationShare.com
1998-2023 Web
Developer/Supervisor, Grant from Continuing Studies Department, IU
The Bobweb: http://www.indiana.edu/~bobweb (Web site for R546 course taught
via videoconferencing. Components: creativity, critical thinking, cooperative
learning, motivation, technology integration, etc.)
2003-2010 Founder,
Web Devel/Supervisor: SurveyShare, Inc. (company sold June 2010)
Product: A popular, free and low-priced
Web-based survey tool.
SurveyShare
Clients: Over
15,000 survey memberships per year; millions of survey takers per year from all
economic or educational sectors.
Funding: Personally funded all start-up
costs associated with SurveyShare including tool development, marketing,
management, etc.
Tool Development: Usability testing, design team
coordination, planning, etc., oversaw all tool and feature changes and
additions.
1999-2007 Web
Developer/Supervisor: Various E-Learning Portals and Tools (free)
InstructorShare.com,
ResourceShare.com, LibraryShare.com, QuizShare.com, BookstoreShare.com,
UniversityShare.com, etc.
Audience: Sites developed for sharing
resources among college instructors, students, corporate trainers, freelance
instructors.
Funding: All the above sites were
personally funded.
Hired, Supervised,
and Managed:
Over 40 programmers and network specialists, trainers, instructional designers,
graphic designers, researchers, distance learning specialists (Note: most were
graduate students at Indiana University).
1998-2003 Project
Co-Director/Developer, TICKIT Project, Grant: Arthur Vining Davis Foundations
TICKIT: http://www.indiana.edu/~tickit
(Teacher Institute for Curriculum Knowledge about the Integration of
Technology; a project for rural
Indiana teacher technology integration).
1997-2001 Web
Developer/Supervisor, Indiana University, Instructional Consulting
The Smartweb:
http://www.indiana.edu/~smartweb (complete
undergraduate educational psychology course on the Web: activities, Web links,
electronic portfolios, profiles, archives, discussions, peer interaction
components, etc.)
1996-2000 Coordinator
of Online Mentoring/Conferencing Program, Grant from School of Ed, IU
COW (Conferencing on the
Web)/TITLE (The Intraplanetary Teacher Learning Exchange): http://cowbonk.educ.indiana.edu/COW/
(Web site for electronic conferencing of preservice teachers from Indiana
University, Korea Finland, Univ of South Carolina, Texas A&M
University—discussing problems seen in schools and getting online mentoring)
1999-2000 Web Developer/Supervisor,
Contract with Bell & Howell Learning and Information Company. Coursepack:
Note: this was the first online reader in Educational Psychology Reader
1998-1999
Web
Developer/Supervisor, Contract with Houghton Mifflin Company
INSITE Web site to support textbook, Psychology
Applied to Teaching (9th Ed.).
(Note: this is the most
comprehensive and interactive Web site for Educational Psychology)
Supervised: 13 content specialists,
programmers, and instructional designers.
Responsibilities: Helped conceptualize the
project, created and selected content, coordinated workflow, Web design,
interactivity features, handled contracts, reviewed and edited all work.
1998-1999 Web
Developer/Supervisor, Grant from Center for Global Change, Indiana Univ.
The Caseweb: http: //www.indiana/edu/~caseweb
(set of cases for educ psychology)