P600 Topical Seminar in Learning, Cognition, and Instruction (LCI):
"Interactive Tools for Learning and Collaboration"
Course Description:
The use of computers as educational tutors, tools, and tutees was advocated nearly 2 decades ago by Robert Taylor. While these three metaphors continue to promote innovative ideas about technological bridges to human learning, in this seminar, the notion of the computer as an educational learning tool and collaborative device will be prominent. We will consider how a range of collaborative educational learning tools (e.g., conferencing tools, hypermedia, groupware, microworlds, electronic databases and knowledge building mechanisms, notecards and planning aids, idea processors, scientific computer probes, and animation and graphical aids) can accomplish differing learning goals. In addition, we will spend significant time exploring how learning is impacted in distance education environments; in particular, the Web. For instance, we will discuss how to design research around computer conferencing environments and analyze online learning discourse.
This class is intended to provide a roadmap to some of the key human learning and development principles underlying each of these technologies. At the same time, students will have hands-on experience with interactive technologies and be engaged in projects with real world payoff. In addition, we will use my edited book featuring research performed on learner-centered technologies right here at IU!
Clearly, this course will be applicable to students interested in teaching with technology, conducting research with computer tools, or developing new tools. While we wrestle with cognitive, instructional, and sociocultural theory issues, we shall ground this discussion with researchable questions, actual tool development dilemmas, and various implementation possibilities. There are some optional final projects in the course that may entail working on real world problems. To complete some of these projects, we will have free access to tools such as Web-based courseware. In addition to project-based learning, this class will incorporate an assortment of lectures, demonstrations, videos, and small and large group discussion activities. All students will also be encouraged to demonstrate at least one interesting technology tool or prototype during the semester.
During this class, I intend for students to begin to design unique tools and curricula while discovering exciting conferences, campus resources, and technology success stories. After the course, students should be able to (1) appreciate the diverse application of learning technologies, (2) design plans to use technology as a learning tool, and (3) perceive innovative knowledge construction and peer collaboration possibilities.
Required Texts:
Optional Texts:
Tentative Tasks and Grading:
30 pts/15% A. Weekly Attendance and Class Participation (15%)
40 pts/20% B. Weekly Mentoring & Collaboration with Undergrads (Due Dec. 10th)20 pts/10% C. Library DayArticle Search (Oct. 28-29th)
40 pts/20% D. Definitions and Taxonomy of Cognitive Tools (Due Nov 12th)
70 pts/35% E. Major Project: Eight Options (Due: Final due Dec. 10th)
We will use a point system for each project, evenly dividing points among aspects of each assignment. Total points will determine your final grade. I will use the following grading scale:
Week 1. (Sept. 3rd) Introduction to Interactive Technologies for Learning and Collaboration
Week 2. (Sept. 10th) Linking Tools to Learner Centered Psychological Principles
Week 3. (Sept. 17th) Linking Tools to Cognitive and Constructivistic Principles
Week 4. (Sept. 24nd) Hypermedia Research
Week 5. (Oct. 1st) Writing Tools for Idea Generation and Cognition Enhancement
Week 6. (Oct. 8th) Adv Writing Tools: Multimedia Composition and Knowledge Construction
Week 7. (Oct. 15th) Math and Science Tools: Conducting Inquiry
Week 8. (Oct. 22th) More Math and Science Tools
Week 9. (Oct. 29th) Student Self-Selection WeekLibrary Day
Week 10. (Nov. 5th) Computer Conferencing: Synchronous and Asynchronous
Week 11. (Nov. 12th) Computer-Mediated Communication Frameworks and Analyses
Week 12. (Nov. 19th) Learning Communities: Adventures, Global Collab, Virtual Fieldtrips
Week 13. (Nov. 26th) Distance Ed: Web Pedagogy and Instruction
Week 14. (Dec. 3rd) Web Models and Research Issues (Class Demos and Comparisons)
Week 15. (Dec. 10th) Future Technology Trends and Recap
Class Tasks:
A. Weekly Attendance and Participation. (15%--30 points = 15 points for attendance; 15 points for participation)
Besides reading 3 of the 4 assigned articles each week, during the semester I want you to read 3 of the tidbits in your packet as well as additional articles for your projects. Because unique activities will be incorporated into each class, it is your responsibility to experience them. A combination of readings, verbal and written reactions to ideas, observing demonstration videos, and hands-on activities will be critical to your growth as a class. Participation is encouraged at all times.
B. Weekly Electronic Mentoring of Undergraduates (25%--50 points)
Throughout the semester, my web-based undergraduate educational psychology class will be attempting to learn key terms and concepts. You will be assigned to 1-2 of these students as an electronic mentor, advisor, and teacher. As a mentor, you will assist in the learning process of this person by posing questions, instructing, offering praise and feedback, providing task advice, pushing them to explore more resources, giving personal examples and stories, prompting him/her to articulate and elaborate on their ideas, and generally encouraging reflection and dialogue. You feedback will take place in a unique student portfolio found at: http://www.indiana.edu/~smartweb. In this way, you will learn firsthand about the possibilities and pitfalls of software tools for learning and collaboration. Naturally, you will receive some instruction in the use of these tools. You will be expected to interact with your person at least once per week and turn in your printouts of your mentoring and collaboration logs on December 10th along with a 1-2 page single spaced reflection of what you learned and experienced during this task. Grading will be based on a six part scale: (1) Insight; (2) Helpfulness; (3) Team Builder; (4) Pushes Group; (5) Diverse Feedback; and (6) Reflective. You can meet you mentee on Dec 11 from 9-12:30 in a class presentation project for an extra 3 bonus pts in the School of Education Auditorium.
Weekly Electronic Mentoring of Undergraduates Criteria (30 Points):
C. Library Day (10%--20 pts)
I want you to spend a day in the library finding articles that you want and need. You will do this on the week of October 29th (preferably Oct 28th). I want you to search for and find 20-30 or more articles on a topic (or topics) of your choice. I want you to copy at least the first page of each of these articles and bring them to class. Not only that, I want you to attempt to read them all (or at least skim them). You have no more than one day on this task. You are not to spend more than a day doing this nor less than a day (you determine what I mean by a day). This is like a scavenger hunt or like reading articles for a dissertation topic. Bring all work to class that week. I will have a form for you to jot down notes on a few of these articles.
D. Definitions and Taxonomy of Cognitive and Collaborative Tools (20%--40 points)
How do these readings fit together? I want you to begin to indicate--through a visual representation--just what you have internalized by depicting the cognitive and collaborative tools in your field of study. Maximum visual representation size is a folded 11 X 17 sheet of paper. First, lay out some important terms here (perhaps 20-30 words) and provide broad tool-related definitions. Second, link these terms into common categories that relate to particular weekly discussions or important concepts. Above these categories you might provide a listing a learner-centered psychological and design principles, while attempting to create an overarching taxonomy of the tools in your field. Third, I want you to verbally describe what this visual representation of broad tool definitions, categories, and principles represents. Please summarize and interpret your visual display in a 2-3 page single-spaced paper. In effect, there are three key indicators of learning here: (1) definitional; (2) visual; and (3) verbal interpretation. This is due Nov. 12th. (Examples will be available.)
E. Major Project: Eight OptionsPick one! (40%--80 points)
With the eight options listed below, you have a chance to experiment with or observe the uses of technology tools in schools and nontraditional learning environments, propose a totally unique software tool, or provide help to your peers. We will discuss these briefly during the final class period. You have a choice of the following: (1) Naturalistic Study; (2) Research Intervention; (3) Research/Grant Proposal; (4) Tool Design Proposal; (5) Curriculum Integration Proposal; (6) Research Presentation; (7) Educational Tool Demonstration; (8) Usable Class Product. A joint pilot research project with a fellow student or faculty member is a possibility. CAUTION: For option #1 or #2, you may need human subjects approval before proceeding. The project is to be completed by December 10th.
Summary of Eight Major Project Options:
(Note: Many of the research ideas below can be completed with work at the Center for Research on Learning and Technology (CRLT) or at Wisdom Tools and you are strongly encouraged to check this out. Some of this work may substitute for multiple tasks. See your instructor for details.)
1. Naturalistic Study: You might perform a case study or pilot observation of workers/students using collaborative tools or collaborative tool interaction in a school, workplace, or informal learning setting. For instance, you might decide to complete a case study of a young person or adult using a collaboration tool or interactive learning tool for the first time; including at least five careful observations and commentary of the person and tutor/teacher. The commentary should reflect your learning and provide insights as to how to make this tool more educationally meaningful. If you are looking at student-teacher-tool interaction patterns, teacher guidance, or simply tool use, you will need to design coding schemes and observation log sheets to help interpret tool functionality in this environment (see below for details).
2. Research Intervention: In Option #2, you might want to try to use and analyze a specific task, tool, or theory. Based on your interests and existing theory, you should form specific research questions before your intervention. Though your study can take many forms, the research report you submit should detail the purpose and framework of the intervention (i.e., why was this particular project chosen), include a literature review, method section, a description of what occurred (were you successful?), explanation of the results, and possibilities for extending this study (see details below).
3. Research/Grant Proposal: Option #3 can be either a grant or research proposal. In this option, students must write a paper on a possible study of the use of new collaboration or learning technologies which: (1) extends/modifies the research, or (2) suggests a totally unique but reasonable research project/study. It may be either a quantitative intervention or qualitative study. It should include a(n): introduction, brief review of the important literature, methods section (e.g., hypotheses, subjects, materials/resources, variables, procedure, instruments, and anticipated analyses), and discussion of expected results (including the meaning and relationship to the field). Your proposal can be within any aspect of technology tools for impacting learning and thinking. You may target any age group or population level.
4. Tool Design Proposal: Choose Option #4 if you would you like to design a unique collaborative educational learning tool or at least propose the design of a unique educational tool, instructional design model, or unique curriculum application of an existing tool. Instructional design does not need to include any programming. However, it must clearly indicate: (a) the purpose (e.g., the skills addressed); (b) how it might be implemented; (c) the advantages of using this tool, theory, or application to accomplish your educational goals; (d) possible grant sources for programming or design; (e) a mock-up sample of design documents; and (f) description of applicable learner centered design principles.
5. Curriculum Integration Proposal: Here you might contemplate the curriculum impact of one or more learning tools. How are you going to use it? What would change? What training would there be needed for successful use? How might faculty, students, administrators, and parents react to all this? Include a description of tool, how it could or should be used in traditional or nontraditional learning, and what you believe to be its strengths and weaknesses.
6. Research Presentation: Again, in the spirit of an interactive seminar, the purpose of this option is to allow for student input and also provide practice in presenting information in the style required for conferences. Here, you are to orally present a research proposal or synthesize aspects of the research or readings for the class wherein you point out a new direction that researchers or teachers might want to head. Presenters should meet with me prior to the presentation in order to discuss the topic and proposed organization of the presentation. Given time constraints, the presentation length will be no longer than 20-25 minutes (see below for details).
7. Educational Tool Demonstration: You might want to demonstrate a learning or collaboration software tool that is promoted for an educational setting such as a library, corporate training center, computer lab, museum, zoo, classroom, or learning center. See the instructor about the possibilities of demonstrating a particularly interesting tool you have found.
8. Usable Class Product: Students choosing Option #8 will create or perform a meaningful activity for the class. For example, you might summarize the learning principles embedded in all the articles we read this semester, locate the 10-20 most popular collaborative educational learning tools (CELT) for public schools, uniquely categorize the tools studied, summarize the weekly articles read, or create a database summarize major themes and trends in a technology or psychology journal for a 3-5 year period. Your final report, however, will be your own design as there is no preconceived format.
A. Help create software evaluation forms (e.g., Journal of Research on Computing in Ed).
B. Business Ideas/plansreact to ideas from educational companies.
C. Help the distance lrng company with research (e.g., VU, E-education, other).
D. Help create a web page for ed psychall books, conferences, courses, web links, etc.
E. Help set up our class in e-education.
F. Do research on existing data (e.g., COW project from past 2 years).
G. Find, catalog, and share free stuff (e.g., conferencing tools, chat, web pub tools, etc.)
H. Help researchers from other universities eval. lrng communities or computer conferencing.
J. Other
Sample Grading of Major Project (70 Total Points or 10 pts each dimension):
Some Sample Final Project Formats
Sample Format Option #1 or #2. Naturalistic/Research Activities: (8-16 pages)
I. Title Page (Name, affiliation, topic title, acknowledgements)Sample Format for Options #3 -4. Inquiry or Tool Design Grant Proposal: (14-20 pps)
I. Title Page (Name, affiliation, topic title, acknowledgements)Sample Format for Option #6. Research Presentation (20-25 minutes)
I. Title of Topic
III. Review of Existing Literature
Week 3. (Sept. 17th) Linking Tools to Cognitive and Constructivistic Principles
Week 7. (Oct. 15th) Science and Math Tools: Conducting Inquiry
Week 13. (Nov. 26th) Distance Education: Web Pedagogy and Instruction
Week 14. (Dec. 3rd) Web Models and Research Issues (also Class Demos and Comparisons)