P600/R685 Topical
Seminar (Ed Psych as well as IST)
"Interactive
Tools for Learning and Collaboration" (3 Cr)
Fall
2001, Room 1002, Mondays 7:00‑9:50 Section 5864 (P600); 5998 (R685)
Dr. Curtis J. Bonk, Education: Room
4022
(812) 856‑8353,
CJBonk@Indiana.Edu
Office Hours: Friday 2:30-3:30, or as
arranged
(see
http://curtbonk.com/p600syl.html for information on assignments)
Course Description:
Robert Taylor advocated the use of computers as educational
tutors, tools, and tutees nearly 2 decades ago.
While these three metaphors continue to promote innovative ideas about
technological bridges to human learning, today I prefer to discuss how technology
can enhance, extend, and transform teaching and learning as well as how
technology-rich curriculum innovations should be shared. If it can do these things, the specific
technology does not matter. Yet,
everyone in the new millennium seems focused on the Web. It is attracting attention like the tube was
30-40 years ago. As a result, in this
seminar, we will discuss the Web and its impact on learning, while also
considering the notion of the computer as an educational learning tool and
collaborative device. Besides the Web, we will discuss a range of collaborative
educational learning tools (e.g., conferencing tools, hypermedia, groupware,
microworlds, electronic databases and knowledge building mechanisms, notecards
and planning aids, idea processors, scientific computer probes, and animation
and graphical aids). Just how do these
technologies accomplish differing learning goals? In addition, we will discuss how to design
and analyze research in such environments.
This class is intended to provide a roadmap to some of the
key human learning and development principles underlying each of these
technologies. At the same time, students
will have several hands‑on experiences with interactive technologies and
be engaged in projects with real world payoff. Clearly, this course will be
applicable to students interested in teaching with technology, conducting
research with computer tools, or developing new tools. While we wrestle with cognitive,
instructional, and sociocultural theory issues, we shall ground this discussion
with researchable questions, actual tool development dilemmas, and various
implementation possibilities. In
addition, this class will incorporate an assortment of lectures,
demonstrations, videos, and small and large group discussion activities. All students will be encouraged to
demonstrate at least one interesting technology tool or prototype during the
semester. After the course, students
should be able to (1) appreciate the diverse application of learning
technologies, (2) design plans to use technology as a learning tool, and (3)
perceive innovative knowledge construction and peer collaboration
possibilities.
Required Texts:
1. Bonk, C. J., & King, K. S.
(1998). Electronic collaborators:
Learner-centered technologies for literacy, apprenticeship, and discourse.
Mahwah, NJ: Erlbaum.
2. Course Book of Readings: See Mr. Copy.
Optional Texts:
1. Lajoie S. (Eds.). (2000). Computers as Cognitive Tools: No More Walls. Erlbaum.
2. The Jossey-Bass Reader, on Technology
and Learning. (Eds.), (2000). San Fran, CA.
3. Abbey, B. (Ed.). (2000). Instructional and Cognitive Impacts of
Web-Based Education. Hershey, PA: Idea Group Publishing.
Tentative Tasks
and Grading:
15 percent/30 pts A. Weekly Attendance and Participation
(WAP) (15%)
15 percent.30 pts B. Online Mentoring and Reflection (OMAR) (Report Due Dec. 3rd)
10 percent/20 pts C. Library
Day—Article Search and Summary (LD--…) (Oct. 29nd)
25 percent/50 pts D. Definitions and Taxonomy (DaT) (Due Nov 12th)
35 percent/70 pts E. Pedagogical Business Plan Project &
Presentation (PBPPP) (Dec. 3rd)
(Plan
is worth 50 points, presentation is worth 20 points) (or Due Dec. 10th)
200
Total Points
We will use a point system for each project, evenly dividing
points among aspects of each assignment.
Total points will determine your final grade. I will use the following grading scale:
A+ =
high score B- = 160-164 points
A
= 185-200 points C+
= 153-159 points
A-
= 180-184 points C = 145-152 points
B+ =
174-179 points C- = 140-144 points
B = 166-173 points F/FN = no work rec'd or signif. inadequate/impaired
===========================================================================
Projected
Seminar Weekly Topics:
Week 1. (Aug 27th)
Introduction to Interactive Technologies for Learning and Collaboration
a. Q: What is a tool?
b. Do: Review syllabus and
expectations.
Week 2. (Sept.
3rd) Learner Choice: Temporary Optional Text Selection (TOTS)
a. Q: Why is the psychology of learning
important here?
b. Read from one of 3 optional books.
a. Q: What is learner-centered design?
b. Q: What is constructivistic design?
a. Q: What are the key dilemmas facing
this field?
Week 5. (Sept.
24th) Writing Tools for Idea Generation, Collab, and Cognition Enhancement
a. Q: What tools do you use to write or
compose?
b. Q: What is a knowledge tool? What are knowledge skills?
Week 6. (Oct. 1st)
Hypermedia & Multimedia Research: Know Composition & Construction
a. Q: What is the difference between
hypermedia and multimedia?
b. Class will meet online this week.???
Week 7. (Oct. 8th)
Math and Science Tools: Conducting Inquiry
a. Q: What is the inquiry process? Why is info access so important?
a.
Q:
What is a learning object?
b.
Q:
How is developing such tools and standards and why?
Week 9. (Oct.
22nd) Student Self‑Selection Week—Library Day
a. Q: What is it you want to do with your
life?
Week 10. (Oct
29th) Computer Conferencing: Sync/Asynchronous—Going Bonker’s Week
a. Q: Which is better: real time or
delayed discussions? Why?
b. Q. What items on the CD are worthwhile?
Week 11. (Nov.
5th) Computer‑Mediated Communication Frameworks and Analyses
a. Q: How can we analyze electronic
discourse?
a. Q: How can we scaffold or mentor online
learning?
b. Q: Are notions of communities different
today from 5-10 yrs ago?
Week 13. (Nov.
19th) Distance Ed: Web Pedagogy and Instruction
a. Q: What are the some sound
strategies for Web-based instruction?
Week 14. (Nov.
26th) Web Models and Research Issues (Class Demos and Comparisons)
a. Q: What are the best Web courseware
tools today? Why?
Week 15. (Dec.
3rd) Future Technology Trends and Pedagogical Business Plan Presentations
a. Q: What's next? What inventions are still needed?
b. Q: Ok, did we learn anything here? What specifically?
Week 16. (Dec 10th) Pedagogical Business Plan
Presentations Continued
============================================================================
Class Tasks:
A. Weekly
Attendance and Participation. (15%--30 points = 15 pts for attendance; 15 pts for partic)
Besides reading 3 of the 4 assigned articles each week,
during the semester I want you to read 3 of the tidbits in your packet as well
as additional articles for your projects.
As in years past, we may discuss some of these online. In terms of class attendance, it is your
responsibility to come to class and experience the unique activities that will
be incorporated into each class. A
combination of readings, verbal and written reactions to ideas, observing
demonstration videos, and hands-on activities will be critical to your growth
as a class. Participation is encouraged at
all times.
B. Online
Mentoring and Reflection (15%--30
points)
Last time I taught this course, students provided mentoring
to students in my undergraduate educational psychology class. This semester, I want you to find a class, project,
student, or situation in need of mentoring; preferably someone in an
educational computing class where you can use your new knowledge. You might help mentor students of someone
teaching an online course. You might
find a mentoring Web site and offer your services (see my TICKIT Project
resources at http://www.indiana.edu/~tickit/resourcecenter/resource3.htm for
many examples). You might be an
electronic mentor, advisor, and teacher.
As a mentor, you will assist in the learning process of someone by
posing questions, instructing, offering praise and feedback, providing task
advice, pushing them to explore more resources, giving personal examples and
stories, prompting him/her to articulate and elaborate on their ideas, and
generally encouraging reflection and dialogue (12 distinct ways to mentor can
be found Table 1 of the following article that I wrote:
http://usdla.org/ED_magazine/illuminactive/AUG01_Issue/article01.html). This mentoring must take place at least 10
times during the semester. When done, I
want you to reflect on this experience in a 1-2 page (single spaced) report of
what you learned during the experience.
In this reflection, include your advice on the design of future online
mentoring tools. I would appreciate
copies of the printouts of your mentoring and collaboration logs by December
3rd. Grading will be based on a six
part scale: (1) Insightful and Relevant Comments; (2) Helpfulness; (3)
Completeness; (4) Pushes Individual/Group; (5) Diverse Feedback; and (6)
Reflective. (Option: participate in Sitescape article discussion each week. You must be a starter one time and a wrapper
one time.)
Electronic
Mentoring Criteria (15%--30 Points):
1.
Insightful/Relevancy: offering examples, relationships drawn, interlinkages,
connecting weekly ideas.
2.
Helpfulness/Responsive: prompt, encouraging, informative, numerous suggestions,
advice, quick fdbk.
3.
Completeness: thorough comments, detailed reflection, timely and consistent
feedback.
4.
Pushes Group: moves group to new heights, exploration is fostered, breadth
& depth, fosters growth.
5.
Diverse Feedback: many forms of learning assistance, response specific to
activity and need.
6.
Reflective: self-awareness and learning displayed in reflection, coherent and
informative reflection.
C. Library Day (10%--20 pts) (Note: Please do not be scared!!!)
On “Library Day,” I want you to spend a day in the library
finding articles that you want and need.
Some of you may fulfill this assignment by reading articles online or
found in digital libraries. You will do
this activity during the week of October 22nd (preferably that day!!!) and we will
reflect on this activity later in the week.
I want you to search for and find 20-30 or more articles or chapters on
a topic (or topics) of your choice. I
want you to copy at least the first page of each of these articles and bring
them to class. Not only that, I want you
to attempt to read them all (or at least skim them). You have no more than one day on this
task. You are not to spend more than a
day doing this nor less than a day (you determine what I mean by a day). This is like a scavenger hunt or like reading
articles for a dissertation topic. Bring
all work to class that week. Before that
time, I will provide you with a form for you to jot down notes on a few of
these articles. We will probably meet
later in the week to discuss the articles you found. Alternatives: Ten tool exploration and
sharing day!
D. Definitions and
Taxonomy of Cognitive and Collaborative Tools (25%--50 points)
How do these readings fit together? I want you to begin to indicate--through a
visual representation (e.g., a taxonomy, timeline, concept map, model, figure,
Venn diagram, matrix, comparison and contrast table, etc.)--just what you have
internalized by depicting the cognitive and collaborative tools in your field
of study. Maximum visual representation
size is a folded 11 X 17 sheet of paper.
First, lay out some important terms here (perhaps 20-30 words) and provide
broad tool-related definitions. Second,
link these terms into common categories that relate to particular weekly
discussions or important concepts. Above
these categories you might provide a listing a learner-centered psychological
and design principles, while attempting to create an overarching taxonomy,
model, or other visual of the tools in your field. Third, I want you to verbally describe what
this visual representation of broad tool definitions, categories, and
principles represents. Please summarize
and interpret your visual display in a 2-3 page single-spaced paper. In effect, there are three key indicators of
learning here: (1) definitional; (2) visual; and (3) verbal interpretation. This is due Nov. 12th. (Examples
will be available.)
E. Pedagogical
Business Plan Project and Presentation (35%--70 points)
This is a new task. I want you to find, develop, or propose a technology tool, courseware package, or system and develop a pedagogical business plan. My preference is to utilize an existing tool and link its use to pedagogical and psychological principles of human learning and development that we are studying this semester. I want you to include many of the following items in your plan: information on the company, key product and service information, technology research and development efforts, market analysis (e.g., types of customers), competitor analysis (especially those with better pedagogical tools), resources required, pedagogical advantages and disadvantages as well as links to sound learning theory, future features or recommendations for development, critical risks, financial projections, management and ownership, exhibits, etc. I am slightly vague here since I have not tried this assignment before.
When done, I want you to present the tool and the business plan to the class in a 15-20 minute presentation during the final two weeks of the course. You must find at least one partner for this project; the maximum group size is 4 people. You are also encouraged to contact the company that developed the product directly and receive additional product information (e.g., CDs, brochures, white papers, technical reports, product comparison sheets, videotapes, company annual report, customer testimonies, data sheets, Web site information, etc.).
Your paper will be no longer than 11 single spaced pages (excluding references, appendices, tables of contents, key personnel resumes, pictures of your grandmother, etc.). Early in the semester, I will send everyone an electronic document of what typically is included in a business plan. This project is to be completed by either December 3rd or 10th.
=================================================
Sample Grading of PBPPP (70 Total Points or 10 pts each
dimension):
1. Review of the Product and Company (clarity, market, competitors, facts, data, features, options)
2. Pedagogical/Psychological Linkages (clear, related to class and theory, current, extends field)
3. Relevant Resources and Digging (citations/refs, linkages
to class concepts, data, completeness)
4. Soundness of Plan (clear,
complete, doable/practical, detailed, important, implications, future)
5. Creativity and Richness of Ideas (richness of information, elaboration, originality, unique)
Presentation
Points: (20 Points or 5 pts for each dimension)
Weekly Reading (we will read 3-4 articles per week; T
= Tidbit)
Week 1. (Aug. 27th) Introduction to Interactive
Technologies for Learning and Collaboration
Week 2. (Sept. 3rd) Learner Choice: Temporary
Optional Text Selection (TOTS)
1. Read 3-4 chapters from Lajoie,
Abbey, or the Jossey-Bass Technology Reader.
Week 3. (Sept. 10th) Linking Tools to Cognitive,
Learner-Centered, and Constructivist Principles
1.
EC (1998): Preface, intro,
chapters 1-5 (Chapter 2 is required)
T1.
Soloway, Kuzdial, & Hay (1994). Learner-centered design: The challenge for
21st cent.
T2. Wagner & McCombs. (1995).
Learner-centered psych princ in practice, for dist educ.
1.
Crook, C. (1994). Computers in
ed: Some issues. In Computers and the collab exper of learning.
2.
Goldman, S. R., & The
Technology and Cognition Group at Vanderbilt (1999). Chapter 3: Technology-rich
instructional environments that support learning with understanding. In: Technology for teaching and learning with
understanding (A Primer). Boston, MA:
Houghton Mifflin Company.
3.
Koschmann, T. D., Myers, A. C.,
Feltovich, P. J., & Barrows, H. S. (1994). Using technology to assist in
realizing effective learning and instruction: A principled approach to the use
of computers in collaborative learning. The Journal of the Learning Sciences, 3(3), 227-264.
4.
Salomon, G. (1998). Novel
constructivist learning environments and novel technologies: Some issues to be
concerned with. Research Dialogue in
Learning and Instruction, 1(1), 3-12.
5.
Partlow, K. M. (2001). Indicators
of constructivist principles in Internet courses. Unpublished Master’s thesis. Eastern Illinois University. (Permission to send students PDF file
granted)
6.
Collins, A. (1996). Design issues
for learning environments.
T1.
Papert, S. (1996). A word for learning. In Kafai & Resnick, Constructivism
in practice.
T2.
Kozma, R. B. (1987). The implications of cog psych for computer-based lrng
tools.
Week 5. (Sept. 24th) Writing Tools for Idea
Generation, Collaboration, and Cognition Enhancement
1.
Neuwirth, C. M., & Wojahn, P.
G. (1996). Learning to write: Computer support for a cooperative process. In T. Koschmann (Ed.), CSCL: Theory and
practice of an emerging paradigm (pp. 147-170).
Mahwah, NJ: Erlbaum.
2.
Bransford, J. D., et al. (1996).
Most environments for accelerating literacy development. In Vosniadou, S., De Corte, E., Glaser, R.,
& Mandl, H. (Eds.), International perspectives on the design of
technology-supported learning environments (pp. 223-255). Mahwah, NJ: Erlbaum.
3.
Reynolds & Bonk (1996).
(ETR&D) Creating computerized writing partner and keystroke mapping
tools. (see CD)
4.
Salomon, G. (1993). On the nature
of pedag computer tools: The case of the Writing partner
5.
Slatin, J. M. (1992). Is there a
class in this text: Creating know in an elect classroom
6.
Scardamalia, M., & Bereiter,
C. (1994). Computer support for knowledge-building communities. The
Journal of the Learning Sciences, 3(3),
265-283.
T1.
McCollum, K. (1999, May). An on-line format for scholarly papers lets critics
aim their barbs more precisely, The Chronicle of Higher Education.
T2.
Smith (1996). Thomas Jefferson's computer.
T3.
Schrage (1990). Shared Minds. Ch 8: Collaborative tools: A first look
T4.
Gray (1999, January). Collaboration Tools.
Syllabus, pp. 48-52.
Week 6. (Oct. 1st) Hypermedia and Multimedia
Research: Knowledge Composition and Construction
(Note:
Class will meet online to discuss these articles)
1.
EC: Chapter 11.
2.
Dillon, A., & Gabbard, R. (1998).
Hypermedia as an educational technology: A review of the quantitative research
literature on learner comprehension, control, and style. Review of Educational Research, 68(3),
322-349.
3.
Rouet, J. F., & Passerault,
J. M. (1999). Analyzing learner-hypermedia interaction: An overview of online
methods. Instructional Science, 27,
201-219.
4.
Harper, B., Squires, D., &
Mcdougall, A. (2000). Constructivist simulations: A new design paradigm. Journal of Educational Multimedia and
Hypermedia, 9(2), 115-130. (or Harper, B., Hedberg, J. G., &
Wright, R. (2001). Designing interactive learning environments: Models to
incorporate contemporary views of learning.
University of Wollongong.)
5.
Lehrer, R. (1993). Authors of
knowledge: Patterns of hypermedia design
6.
Landow, G. (1993). Bootstrapping
hypertext: Student-created docs, Intermedia, & the social construction of
knowledge.
T1.
Secules, T. et al. (1997) Creating Schools for Thought, Ed Leadership, 54(6),
56-60.
T2. Herrington, J., & Standen, P. (2000).
Moving from an instructivist to a constructivist learning environment. Journal of Educational Multimedia and
Hypermedia, 9(3), 195-205.
Week 7. (Oct. 8th) Science and Math Tools:
Conducting Inquiry
1.
Rochelle, J. (1996). Learning by
collaborating: Convergent conceptual change. Learning to write: Computer
support for a cooperative process. In T.
Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp.
209-248). Mahwah, NJ: Erlbaum.
2.
Gomez, L. M., Fishman, B. J.,
& Pea, R. D. (1998). The CoVis Project: Building a large-scale science
education testbed. Interactive Learning Environments, 6(1-2), 59-92.
3.
Linn, M. C., Bell, & His, S.
(1998). Using the Internet to enhance student understanding of science: The
Knowledge Integration Environment. Interactive Learning Environments, 6(1-2), 4-38.
4.
Edelson, Pea, & Gomez.
(1996). Constructivism in the collaboratory.
5.
Songer, N. (1998). Can technology
bring students closer to science? IN K.
Tobin & B. Fraser (Eds.). The international handbook of science
education. The Netherlands: Kluwer.
6.
Stratford, S. J. (1997). A review
of computer-based model research in precollege science classrooms. Journal of Computers in Mathematics and
Science Teaching. 16(1), 3-23.
T1.
The Cognitions and Technology Group at Vanderbilt, (1993). The Jasper
Experiment, the Arithmetic Teacher, 40(8), 474-478.
T2.
Rubin, A. (1993). Video laboratories: Tools for scientific investigation.
T3.
Grant, W. C. (1993). Wireless coyote: A computer-supported field trip.
T4.
Niess, M. L. (1996-97). Lines and angles: Using Geometer’s Sketchpad to
construct geometric knowledge. Learning
and Leading with Technology, 24(4), 27-31.
1. Wiley, D. A.
(Ed.). (2001). The Instructional Use of Learning Objects. Bloomington,
IN: Association for Educational Communications and Technology. http://reusability.org/read/
2. Steve Schatz (2000), Meta tagging knowledge bits: An
introduction and model for creating unique schemas. Unpublished manuscript. (see http://www.performanceportalportal.com/Tags.pdf)
and or Steve Schatz (2001, August). Learning Objects Phase Two: Integration
into Performance Support Portals.
http://www.performanceportalportal.com/Article.pdf. (The main page is at:
http://www.performanceportalportal.com/)
3. Cisco
Systems. (2000). Reusable Learning Object Strategy: Definition, Creation
Process, and Guidelines for Building: Cisco Systems, Inc.
http://www.cisco.com/warp/public/779/ibs/solutions/learning/whitepapers/
and http://www.cisco.com/warp/public/10/wwtraining/elearning/learn/whitepaper.html
4. Twigg,
C. A. (2000). Who owns online courses and course materials? Intellectual
property policies for a new learning environments. The Pew Learning and Technology Program. Troy, NY: Center for Academic Transformation
Rensselaer Polytechnic Institute.
(http://www.center.rpi.edu/PewSym/mono2.html).
5. Fletcher and Dodds, All about ADL,
http://www.learningcircuits.com/may2000/fletcher.html
6. Steven
Gnagni, Building Blocks: How the standards movement plans to revolutionize
electronic learning. University
Business. http://www.universitybusiness.com/0101/cover_building.html
7. Windman, R. (2001). Lessons Learned, SCORM product
development, http://www.zdnet.com/eweek/stories/general/0,11011,2717915,00.html
8. Tom Barron, (2000, March). Learning Object Pioneers.
Learning Circuits, ASTD.
http://www.learningcircuits.com/mar2000/barron.html
9. Warren Longmire (2000, March) A Primer on Learning
Objects, Learning Circuits, ASTD,
http://www.learningcircuits.com/mar2000/primer.html (Note: This article is excerpted from Informania's Learning
Without Limits, Volume 3, which is available for downloading at
www.informania.com)
10. Hodgins, W., & Conner, M. (2000, Fall). Everything you ever wanted to know about
learning standards but were afraid to ask.
Learning in the New Economy (LiNE Zine).
http://www.linezine.com/2.1/features/wheyewtkls.htm
T1. Carnegie Foundation The Knowledge Media Center,
Scholarship of Teaching, http://www.carnegiefoundation.org/KML/index.htm and
http://kml2.carnegiefoundation.org/gallery/index.html and
http://kml2.carnegiefoundation.org/gallery/general/ (for KML Gallery)\
T2. Sharing, Murray Goldberg, WebCT, Online Teaching
and Learning Newsletter,
http://www.webct.com/services/viewcontentframe?contentID=1398095
T3. MIT’s Open Knowledge Initiative:
http://web.mit.edu/oki/
T4. IMS Global Learning Consortium,
http://www.imsglobal.org/ and meta-data specifications
http://www.imsglobal.org/metadata/index.html
T5. MERLOT.org, CourseShare.com, UniversalClass.com,
The World Lecture Hall (http://wnt.cc.utexas.edu/~ccdv543/wlh/index1.html)
T6. Army’s Advanced Distributed Learning Initiative Sharable Content Object Reference Model (SCORM). http://www.adlnet.org/;
see also ADL-Colab: http://www.wiadlcolab.org/ (download SCORM 1.1)
T7. Judy Brown and Ed Meachen (2000), Unlocking the
potential of ADL through standards: Where does the UW system fit in? Teaching
with Technology Today Newsletter, 5(8), May 17, 2000. http://www.uwsa.edu/olit/ttt/jbrown.htm
Week 9. (Oct. 22nd) Student Self-Selection
Week—Library Day
1. Find 20-30 articles on a theme or topic and
review them briefly.
Week 10. (Oct. 29th) Computer Conferencing:
Synchronous & Asynchronous—Going Bonker’s Week
1.
EC (1998): Chapters 7, 12, 13
2.
Bonk on CD (pick any)
3.
Bonk, C. J., Angeli, C.,
Malikowski, S., & Supplee (2001, August). Holy COW: Scaffolding case-based “Conferencing on the Web” with
preservice teachers. Education at a
Distance, United States. Distance Learning Association. [for an electronic copy of the article, see
http://www.usdla.org/ED_magazine/illuminactive/AUG01_Issue/article01.html].
4.
Hara, N., Bonk, C. J., &
Angeli, C., (in press for 1999). Content analyses of on-line discussion in an
applied educational psychology course. Instructional
Science. (Can also be found in a
preprint Tech Report from the Center for Research on Learning and Instruction:
http://www.crlt.indiana.edu/)
Week 11. (Nov. 5th) Computer Mediated Communication
Frameworks and Analyses
1.
EC (1998): Chapter 8, 9, or 10
(pick 1 perhaps)
2.
Kuehn (1994). Computer-mediated
communication in instructional settings: A research agenda.
3.
Henri, F. (1992). Computer
conferencing and content analysis.
4.
Levin, Kim, & Riel (1990).
Analyzing instructional interactions on electronic message networks.
5.
Walther, J. B. (1996).
Computer-mediated communication: Impersonal, interpersonal, and hyperpersonal
interaction. Communication Research, 23(1),
3-43.
6.
Riel & Harasim (1994).
Research perspectives on network learning.
7.
Kanuka, H., & Anderson, T.
(1998). On-line social interchange, discord, and knowledge construction. Journal of Distance Education, 13(1),
57-74.
Week 12. (Nov. 12th) Learning Communities:
Adventures, Global Collab, Virtual Fieldtrips
1.
EC (1998): Chapter 6, Sugar &
Bonk; Chapter 14, Siegel & Kirkley
2.
Barab, S. A., & Duffy, T. M.
(1998). From Practice Fields to Communities of Practice. Chapter in D. Jonassen & S. Land (Eds.), Theoretical
Foundations of Learning Environments Lawrence Erlbaum Associates, Inc. (See publications within the Center for
Research on Learning and Technology, http://www.crlt.indiana.edu/)
3.
Riel, M. (1996). Cross-classroom
collaboration: Communication and education. In T. Koschmann (Ed.), CSCL: Theory
and practice of an emerging paradigm (pp. 187-207). Mahwah, NJ: Erlbaum.
4.
Schlager, M., & Schank, P. K.
(1997). TAPPED IN: A new on-line teacher community concept for the next
generation of Internet technology. Paper presented at the International
conference on Computer Support for Collaborative Learning, Toronto, Canada. (Also included are articles: “What is TAPPED
IN?” and “Welcome to the TAPPED IN self-guided Web tour.”)
5.
Levin, J., & Waugh, M.
(1998). Teaching teleapprenticeships: Electronic network-based educational
frameworks for improving teacher education.
Interactive Learning Environments,
6(1-2), 39-58.
6.
Weedman, J. (1999). Conversation
and community: The potential of electronic conferences for creating
intellectual proximity in distributed learning environments. Journal of the American Society for
Information Science, 50(10), 907-928.
T1.
Edutopia. (1994). Newsletter of the George Lucas Educational Foundation.
T2.
Steger, W. (1996). Dispatches from the Arctic Ocean. National Geographic.
T3. Stuckey, B. Hedberg, J., & Lockyer, L. (2001). The case for community: On-line and ongoing professional support for communities of practice. University of Wollongong.
Week 13. (Nov. 19th) Distance Education: Web
Pedagogy and Instruction
1.
Harasim, Hiltz, Teles, &
Turoff (1995). Designs for learning networks (Chap 4 & Appendix A)
2.
Most items on Bonk CD: (a) Bonk
& Reynolds (1997); (b) Bonk, C. J., & Dennen, V. (1999); (c) Bonk, C. J., & Cummings, J. A.
(1998); (d) Bonk, C. J., Kirkley, J. R., Hara, N., & Dennen, N. (2001); (e) Bonk, Fischler, R. B., & Graham, C. R. (2000);
(f) Bonk, C. J., &
Dennen, N. (in press).
3.
Oliver, R., & McLoughlin, C.
(1999). Curriculum and learning
resources issues arising from the use of Web-based course support systems. International Journal of Educational
Telecommunications, 5(4), 419-435.
4.
Paulsen, M. F. (1995). The online report on pedagogical techniques
for computer-mediated communication.
http://emoderators.com/moderators/cmcped.html; also see Teaching methods and
techniques for computer mediated communication
http://www.nettskolen.com/forskning/22/icdepenn.htm (homepage:
http://home.nettskolen.nki.no/%7Emorten/innled.html).
5.
Berge, Z. (1996). The role of the
online facilitator/instructor. Educational
Technology, 35(1), 22-30.
(See: http://emoderators.com/moderators/teach_online.html) Or anything else at his e-Moderators Homepage
(http://emoderators.com/moderators.shtml)
Week 14. (Nov. 26th) Web Models and Research Issues
(also Class Demos and Comparisons)
1.
Owston, R. D. (1997). The World
Wide Web: A technology to enhance teaching and learning.
2.
Mason, R. (1998). Models of
online learning. ALN Magazine, 2(2).
3.
Bonk, C. J., & Dennen, N. (in press). Frameworks for
frameworks in Web instruction: Fostering research, design, benchmarks,
training, and pedagogy. To appear in M.
G. Moore & B. Anderson (Ed.), Handbook of American distance education. Mahwah, NJ: Lawrence Erlbaum.
4.
Kraut, R., et al. (1998).
Internet paradox: A social technology that reduces social involvement and
psychological well being. The American
Psychologist, 53(9), 1017-1031.
5.
Windschitl, M. (1998). The WWW
and classroom research: What path should we take? Educational Researcher, 27(1), 28-33.
6.
Rochelle, J., & Pea, R.
(1999). Trajectories from today’s WWW to a powerful educational
infrastructure. Educational Researcher,
28(5), 22-25, & 43.
T1.
Bonk, Appelman, & Hay. (1996). Elect conferencing tools for student
apprenticeship & perspective taking. (see CD)
T2.
Fetterman (1996). Videoconferencing on-line: Enhancing communication over
Internet.
Week 15. (Dec. 3rd) Future Technology Trends and
Recap
1.
EC (1998): Chapter 15.
2.
J. D. Fletcher, (2001). Institute for Defense Analyses, Technology,
the Columbus Effect, and the Third Revolution in Learning. Academic Advanced Distributed Learning (ADL)
Co-Laboratory CD.
3.
Baylor, A. (2000). Beyond
butlers: Intelligent agents as mentors.
Journal of Educational Computing Research, 22(4), 373-382.
4.
Lamon et al. (1996). Schools for
thought.
5.
McLellan, H, (1996). Virtual
realities. In D. Jonassen (Ed.),
Handbook for research on educational communications and technology (pp. 457-487). Boston, MA, Kluwer-Nijhoff Publishers.
6.
Dede, C. (1996). The evolution of
distance education: Emerging technologies and distributed learning. The American Journal of Distance
Education. 10(2), 4-36.
T1.
Mehlinger, H. (1996). School reform in the information age.
T2.
Dede, C. (1989). Workstation 2005: A few minutes of occupational education in
yr 2005.
Week 16. (Dec. 10th) Pedagogical Business Plan
Project Presentations Continued
1.
Business Planning Guide; 38 pages
(to be sent)
Syllabus
Appendix: Eight
Options to PBPPP
There are eight options to the pedagogical business
plan. If you select one of these
options, you have a chance to experiment with or observe the uses of technology
tools in schools, corporations, and nontraditional learning environments,
propose a totally unique software tool, or educate your classmates. These options include the following: (1)
Naturalistic Study; (2) Research Intervention; (3) Research/Grant Proposal; (4)
Tool Design Proposal; (5) Curriculum Integration Proposal; (6) Research
Presentation; (7) Educational Tool Demonstration; (8) Usable Class
Product. These can be completed with a
peer. CAUTION: For option #1 or #2, you
may need human subject’s approval before proceeding. Like the Business Plan, these are to be 11
single spaced pages max, exclusive of references and appendices.
Summary of Eight
Major Project Options:
1. Naturalistic
Study: You
might perform a case study or pilot observation of workers/students using
collaborative tools or collaborative tool interaction in a school, workplace,
or informal learning setting. For
instance, you might decide to complete a case study of a young person or adult
using a collaboration tool or interactive learning tool for the first time
(including the Web). In your study, you
should include at least five careful observations and commentary of the person
and tutor/teacher. The commentary should
reflect your learning and provide insights as to how to make this tool more educationally
meaningful. If you are looking at
student-teacher-tool interaction patterns, teacher guidance, or simply tool
use, you will need to design coding schemes and observation log sheets to help
interpret tool functionality in this environment (see below for details).
2. Research
Intervention:
In Option #2, you might want to try to use and analyze a specific task, tool,
or theory. Based on your interests and
existing theory, you should form specific research questions before your
intervention. Though your study can take
many forms, the research report you submit should detail the purpose and
framework of the intervention (i.e., why was this particular project chosen),
include a literature review, method section, a description of what occurred
(were you successful?), explanation of the results, and possibilities for
extending this study (see details below).
3. Research/Grant
Proposal: Option
#3 can be either a grant or research proposal.
In this option, students must write a paper on a possible study of the
use of new collaboration or learning technologies which: (1) extends/modifies
the research, or (2) suggests a totally unique but reasonable research
project/study. It may be either a
quantitative intervention or qualitative study. It should include a(n): introduction, brief
review of the important literature, methods section (e.g., hypotheses,
subjects, materials/resources, variables, procedure, instruments, and
anticipated analyses), and discussion of expected results (including the
meaning and relationship to the field).
Your proposal can be within any aspect of technology tools for impacting
learning and thinking. You may target
any age group or population level.
4. Tool Design
Proposal: Choose
Option #4 if you would you like to design a unique collaborative educational
learning tool or at least propose the design of a unique educational tool,
instructional design model, or unique curriculum application of an existing
tool. Instructional design does not need
to include any programming. However, it
must clearly indicate: (a) the purpose (e.g., the skills addressed); (b) how it
might be implemented; (c) the advantages of using this tool, theory, or
application to accomplish your educational goals; (d) possible grant sources
for programming or design; (e) a mock-up sample of design documents; and (f)
description of applicable learner centered design principles.
5. Curriculum
Integration Proposal: Here you might contemplate the curriculum
impact of one or more learning tools.
How are you going to use it? What
would change? What training would there
be needed for successful use? How might
faculty, students, administrators, and parents react to all this? Include a description of tool, how it could
or should be used in traditional or nontraditional learning, and what you
believe to be its strengths and weaknesses.
6. Research
Presentation: Again, in the spirit of an interactive
seminar, the purpose of this option is to allow for student input and also
provide practice in presenting information in the style required for
conferences. Here, you are to orally
present a research proposal or synthesize aspects of the research or readings
for the class wherein you point out a new direction that researchers or
teachers might want to head. Presenters
should meet with me prior to the presentation in order to discuss the topic and
proposed organization of the presentation.
Given time constraints, the presentation length will be no longer than
20 minutes (see below for details).
7. Educational
Tool Demonstration: You might want to demonstrate a learning or
collaboration software tool that is promoted for an educational setting
such as a library, corporate training center, computer lab, museum, zoo,
classroom, or learning center. See the
instructor about the possibilities of demonstrating a particularly interesting
tool you have found.
8. Usable Class
Product:
Students choosing Option #8 will create or perform a meaningful activity for
the class. For example, you might
summarize the learning principles embedded in all the articles we read this
semester, locate the 10-20 most popular collaborative educational learning
tools for public schools, uniquely categorize the tools studied, summarize the
weekly articles read, conduct a survey on faculty Web usage, create a software
evaluation form and matrix, set up our class for an online conference, create a
class Web site, or create a database summarize major themes and trends in a
technology or psychology journal for a 3-5 year period. Your final report, however, will be your own
design as there is no preconceived format.
=================================================
Sample Grading of Project Options (70 Total Points or 10 pts
each dimension):
1. Review of the Problem/Lit/Purpose (interesting, relevant, current, organized, thorough, grounded)
2. Hypothesis/Research Q’s/Intentions (clear, related to class and theory, current, extend field)
3. Method/Procedures (subjects/age
groups approp, materials relevant, timeline sufficient, controls)
4. Research Activity/Design/Topic/Tool (clear, doable/practical, detailed, impt, implications, future)
5. Overall Richness of Ideas (richness of information, elaboration, originality, unique)
6. Overall Coherence (unity,
organization, logical sequence, synthesis, style, accurate)
7. Overall Completeness (adequate
info presented, explicit, relevant, precise, valid pts)
Some
Sample Final Project Formats
Sample Format Option #1 or 2. Naturalistic/Research
Activities:
(11 pages, single spaced)
I. Title Page (Name, affiliation, topic title,
acknowledgements)
II.
Topic Literature and Method
(7-14 pages)
1. Res topic & materials;
2. Brief stmt of problem and why impt (1-2
pages)
3. Brief review of the relevant literature
(3-4 pages)
4. Methods: (2-6 pages)
a. Subjects & design (i.e., who/how
selected);
b. Materials/setting (i.e., hard/software,
text)
c. Procedure (i.e., how data was obtained)
d. Coding Schemes & Dep. meas/instr
(i.e., how segment/code data);
e. Analyses or comparisons
III. Results and Discussion 1. Preliminary Results; 2. Discussion
of results (4-8 pages)
IV. References (APA style: see syllabus for example)
V. Appendices (e.g., pictures, charts, figures,
models, tests, scoring criteria, coding procedures)
Sample Format for Options #3 -4. Inquiry or Tool Design
Grant Proposal:
(11 pages max)
I. Title Page (Name, affiliation, topic title,
acknowledgements)
II. Review of the Literature (6-12
pages)
1. Intro to Tool or Problem (purpose, history, importance) (1 page)
2. Review of Relevant Lit (contrast related tools & relevant
literature on topic) (6-9 pages)
3. Stmt of Design Questions or Hypoth (what do you expect to occur) (1
page)
III. Method Section (3-7 pages)
1. Tool Design (i.e., common features) or Subjects (i.e., sample,
who/how assigned to grps)
2. Tool Config (i.e., requirements) or Setting (i.e., hardware,
software, text, models, figures)
3. Tool Options (e.g., windows, linkage features) or Dependent
measures/instruments/tests
4. Tool Development Process (i.e., timeline) or Procedure (i.e.,
training);
5. Other (e.g., related tools) or Other (e.g., coding, other materials);
6. Pilot Tests, Anticipated Analyses or Comparisons
IV. Results and Discussion (OPTIONAL) 1. Antic/dummied results;
2. Disc. of results
V. References (APA style: see syllabus for example)
VI. Appendices (e.g., pictures, charts, figures,
models, tests, scoring criteria, coding procedures)
Sample Format for Option #6. Research Presentation (15-20 minutes)
I.
Title of Topic
II. Purpose or Rationale for Study or
Product
1. Current dilemma in field, confusion,
or need
III. Review of Existing Literature
1. Intro to Topic/Problem (purpose, history, importance)
2. Review of Lit (contrast relevant literature on the topic)
3. Stmt of Hypoth/Res Q's (what do you expect to occur)
IV. Method Section
1. Subjects and design (i.e., sample, who and how assigned to groups)
2. Materials/setting (i.e., hardware, software, text, models, figures)
3. Dependent measures/instruments (i.e.,
tests)
4. Procedure (i.e., training);
5. Other (i.e., coding, other materials);
6. Exp analyses or comparisons
IV. Results and Discussion (OPTIONAL) 1. Antic/dummied results;
2. Disc. of results
V. Visuals (e.g., pictures, charts, figures, models, tests, scoring
criteria, coding procedures).