"Alternative
Student-Driven Syllabus" (Updated May 2,
2022)
Indiana University, School of Education, Woodburn 203,
Mondays 7:00-9:45 pm
Section 31451 FTF
Section 31452 Online, Canvas: https://iu.instructure.com/courses/2033732
General Course Link to Canvas: http://canvas.iu.edu/
Instructor: Curtis J. Bonk, Professor, Instructional
Systems Technology Dept.
Monster Syllabus (HTML): http://curtbonk.com/R678_online_syllabus_spring_2022.htm
Alt. Syllabus (HTML): http://curtbonk.com/R678_alt_online_syllabus_spring_2022.htm
Alternative Syllabus Sign-up: http://trainingshare.com/r678topics.php
Office Hours and Optional
Virtual Sessions in Zoom: https://IU.zoom.us/j/8123222878
Weekly Discussion Moderators: http://www.trainingshare.com/r685.php
Participant Bios and
Interests (Padlet): https://padlet.com/cmsmeltz/h6zbzpdfos6x19l
Online Role Play: http://www.trainingshare.com/r678roles.php
Dropbox link for
course files (R678 Spring of 2022): https://www.dropbox.com/sh/8rgs24brj9qysuv/AADY5FZgV7uL3blwG8nx8xkWa?dl=0
Curtis
J. Bonk, Ph.D.
W. W.
Wright Education Bldg.
IST
Dept. School of Education, IU
Phone:
(mobile # available upon request)
E-mail:
CJBonk@indiana.edu
Office Hours: as arranged
Instructional
Assistants:
Zixi Li lizixi@iu.edu
Christian Smeltzer cmsmeltz@iu.edu
|
|
|
Weekly Topics of Alternative Syllabus for R678 Spring
2022
Week
1. (January 10) Emerging Learning Tech Overview (read ETR&D special issue
Part 1)
Week
2. (January 16) Emerging Learning Tech Overview (read ETR&D special issue Part
2)
Week
3. (January 24) Emerging Learning Tech Overview (read ETR&D special issue
Part 3)
Week
4. (January 31) STEM Education and Drones
Week
5. (February 7) Computational Thinking
Week
6. (February 14) Adult Ed and Open Education Technologies
Week
7. (February 21) Technologies for Teacher Education Programs
Week 8 (February 28) Emerging
Technologies in Foreign Language Learning
Week 9. (March 7) Virtual Assistants /
Intelligent Personal Assistants
Week 10. (March 21) Digital
Play and Tech Toys
Week 11. (March 28)
Gamification & Game-Based Learning
Week
12. (April 4) Equity and belongingness in Science Education
Week
13. (April 11) Pros and Cons of Microlearning
Week
14. (April 18) Dark Patterns in Instructional Design
Week 15. (April 25) Micro
credentials, Digital Badging, and the Future of Learning and Education
=========================================================================
Tasks
|
Points
|
Due dates
|
1. Start: Design One Week
of the Alternative Syllabus
|
20
|
January 24
|
2. Ongoing: Discussion and
Discussion Moderator in Canvas: http://www.trainingshare.com/r685.php or http://trainingshare.com/r678topics.php
|
50
|
Each week
|
3. Midterm: Tidbit and
Video Reflection Paper
|
50
|
February 21 (+7 day grace)
|
4. Midterm: ETR&D
Review and Critique and Interview
|
50
|
February 21 (+7 day grace)
|
5. Final: Reflect on
alternative syllabus and taking control for 1 week
|
50
|
April 11 (+7 day grace)
|
6. Final: Student
determined project
|
70
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April 11 (+7 day grace)
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Total Points
|
290
|
|
Total points will determine
your final grade. I will use the following grading scale:
A+ = 290 high score B- = 232 points
A
= 272 points C+ = 222 points
A-
= 261 points C = 213 points
B+ = 250 points C - = 203 points
B = 242 points F/FN = no work
rec'd or signif. inadequate/impaired
Lateness
Policy: I usually accept anything turned in within 96 hours (4 days) of the
original due date. Assignment E and F have a five-day grace period. Midterm
tasks have a 7 day grace period.
1. Design Learning Topic and Readings for One Week (20
points: Due January 24)
You
are to add a week to the alternative syllabus, alone or in a pair. Please
include a title and 4-7 articles that are free and open access. You might also
include a couple of relevant videos, animations, simulations, etc. as well as a
few pertinent news stories. Send these to me (cjbonk@indiana.edu) and the Christian Smeltzer cmsmeltz@iu.edu. Alternative Syllabus Sign-up: http://trainingshare.com/r678topics.php
2. Discussion Moderation and Interaction in Canvas (50 points:
Due each week)
You
will start and moderate discussion for your 50 points (50 points): There will be two discussion forums: (1) one for the
monster 100+ syllabus, and (2) one for the alternative student-driven syllabus.
Please contribute to one or both of them each week. At the start of each week,
I want one person to post a short summary to Canvas on at least 4 of the main
articles assigned for that week. That person is the starter for discussion.
Other students will add to their conversation with their reflections and
reactions. If you have created a week in the alternative syllabus, you probably
should lead discussion that week. To moderate the alternative syllabus
discussion, you can sign up here: https://trainingshare.com/r678alt.php
Tidbits
and Videos (50 points): Besides reading 3-4 assigned articles each week, during
the semester, I want you to read at least 100 total tidbits from the list of
tidbit readings or about 5 or 6 per week. Typically, these are very short
online news or magazine articles—see tidbits in the monster syllabus or find
your own. I also want you to watch at least 5 videos related such as those
listed in the monster syllabus or similar ones that you find. On February 21,
you will turn in a list of your top 50 tidbits read
so far (best ones at the top) and top 3
videos watched. You might also note a few tidbits that you did not
enjoy. After those lists, I want you to reflect for 1-2
single spaced pages on what you learned from those tidbits. I am not
asking you to summarize each article or video; instead reflect on your learning
in general. What themes, trends, or concepts were clarified for you? What new
insights did you gain? What inspirations did you feel? You might include brief
comments at the beginning or end of the paper on why you ranked the tidbits and
videos the way you did. There are examples in Dropbox. Be
creative.
4.
ETR&D Review and Critique and Interview (50 points: Due
February 21)
During the first three weeks
of the semester, we will read from the special issue on Systematic Reviews of
Research on Emerging Learning Environments and Technology that Vanessa Dennen,
Florence Martin, and I edited that was published in the summer of 2020. I want
you to review and critique at least four of the 16 articles in this special
issue (2-3 pages single spaced). In addition, I want you to interview one or
two of the contributors to this special issue. I have all their email addresses
so just ask if you need them. I am also happy to make introductions. Perhaps
you might ask them questions like the following: What were they attempting to
accomplish with the research in their article? What do they see as the
strengths and weaknesses of that article? What is their current research
targeting and why? Where is their research headed in the future? (1-2 or so
pages). Total of 3-5 single spaced pages not counting references and pictures
of your grandmother (which might add a bonus point).
Martin, F., Dennen, V. P., & Bonk, C, J. (Eds.) (2020). Special
Issue: Systematic Reviews of Research on
Emerging Learning Environments and Technology. Educational Technology Research and Development
(ETR&D) 68(4). https://link.springer.com/journal/11423/volumes-and-issues/68-4
5.
Reflection on the Alternative Syllabus and the
Learner-Centered Approach (50 points: Due April 11)
In this option, I want you to
reflect on the teaching philosophy of the alternative syllabus. First, can you
give it a label or a name? Second, what learning principles are embedded in
this approach and what could perhaps be added or modified? Please elaborate on
each key principle or component. What would be the result if the majority of
K-12 teachers and university instructors incorporated such as teaching approach?
Are there any problems or challenges that you saw with the alternative syllabus
approach this semester? What were the benefits or gains, if any? Describe how
your learning approach and outcomes were elevated or lowered from having the
alternative syllabus and the many weeks that were learner controlled. How could
the activity be better designed? In this reflection, please turn in a 3-4 page
single spaced paper not counting references and appendices and pictures of you
dogs and cats or other family pets or that of your roommate or best friend’s
pets (for a potential bonus point...please include their name).
6.
Final Student Determined Project (70 points: Due April 11)
You have total control over
your final task in this course. People using the monster syllabus are going to
do things like create a book with Pressbook, write a chapter for a Wikibook chapter,
take a MOOC and get a certificate and write a reflection paper on it, create a
video summary of their learning, design a podcast show, craft a series of
technology tutorials for the workplace, review a MOOC and perhaps interview the
instructors or designers of it, generate a strategic plan for mobile learning,
open textbooks, or OER, design a MOOC or other form of online instruction, or
some other type of personally selected task. You decide of the project based on
your needs, interests, and passions; however, please let me know your plan or
possible project by the end of spring break (March 20) if possible. Please
include a 1-2 page single spaced reflection paper with any of these project
options.
Weekly Readings
Alternative Syllabus
Week 1. (January 10) Emerging Learning Tech Overview (read ETR&D
special issue Part 1, Week led by Curt Bonk)
Week 1. ETR&D special issue (first 5 articles—pick
at least 3)
Martin, F., Dennen, V. P., & Bonk, C, J. (Eds.) (2020). Special
Issue: Systematic Reviews of Research on Emerging
Learning Environments and Technology. Educational Technology Research and Development
(ETR&D) 68(4). https://link.springer.com/journal/11423/volumes-and-issues/68-4
Week 2. (January 16) Emerging Learning Tech Overview (read ETR&D
special issue Part 2, Week led by Curt Bonk)
Week 2. ETR&D
special issue (middle 6 articles—pick at least 3)
Week 3. (January 24) Emerging Learning Tech Overview (read ETR&D
special issue Part 3, Week led by Curt Bonk)
Week 3. ETR&D
special issue (last 5 articles—pick at least 3)
Week 4. (January 31) STEM Education and Drones (Week led by Curt Bonk)
1. Journal of STEM Education: Innovations and Research.
(n.d.). Retrieved January 26, 2022, from https://www.jstem.org/jstem/index.php/JSTEM
2. Jae Hyeon Ryu Biography. (n.d.). Retrieved January 26,
2022, from https://www.uidaho.edu/cals/soil-and-water-systems/our-people/jae-hyeon-ryu
3. The official idrone program website. (n.d.). IDrone
Program. Retrieved January 26, 2022, from https://www.idroneprogram.org/
4. Ryu, J., Walters, R., & Ziegler, H. (2021). Interstate
Drone League (Idrone national) to promote hands-on remote STEM learning using
cloud-based virtual meeting platforms in the global pandemic (COVID-19): IDrone
National. Journal of STEM Education: Innovations and Research, 22(4).
https://www.jstem.org/jstem/index.php/JSTEM/article/view/2534
5.
Ryu, J., LaPaglia, S., & Walters, R.
(2020). Idaho drone league (Idrone) to stimulate stem workforce. Journal of
STEM Education: Innovations and Research, 21(2).
https://www.jstem.org/jstem/index.php/JSTEM/article/view/2384
Week 5. (February 7) Computational Thinking (Articles in Dropbox, Week
led by Ge Yan and Christian Smeltzer):
Introduction of CT: Part
#1
1.
Grover, S., & Pea, R. (2018). Computational Thinking: A Competency
Whose Time Has Come. In S. Sentance, E. Barendsen & C. Schulte (Eds.).
Computer Science Education: Perspectives on Teaching and Learning in School
(pp. 19–38). London: Bloomsbury Academic. Retrieved January 26, 2022, from http://dx.doi.org/10.5040/9781350057142.ch-003
2.
Yadav, A., Hong, H., & Stephenson, C. (2016). Computational thinking
for all: Pedagogical approaches to embedding 21st century problem solving in
k-12 classrooms. TechTrends, 60(6), 565–568.
https://doi.org/10.1007/s11528-016-0087-7
3.
Weintrop, D., Beheshti, E., Horn, M., Orton, K., Jona, K., Trouille, L.,
& Wilensky, U. (2016). Defining computational thinking for mathematics and
science classrooms. Journal of Science Education and Technology, 25(1),
127–147. https://doi.org/10.1007/s10956-015-9581-5
4.
Denning, P. J. (2017). Remaining trouble spots with computational
thinking. Communications of the ACM, 60(6), 33–39.
https://doi.org/10.1145/2998438
Introduction of CT: Part
#2
1.
Kazimoglu, C., Kiernan, M., Bacon, L., & MacKinnon, L. (2012). Learning
programming at the computational thinking level via digital
game-play. Procedia Computer Science, 9, 522–531.
https://doi.org/10.1016/j.procs.2012.04.056
2.
Palts, T., & Pedaste, M. (2020). A model for developing computational
thinking skills. Informatics in Education, 19(1), 113–128.
https://doi.org/10.15388/infedu.2020.06
3.
Romero, M., Lepage, A., & Lille, B. (2017). Computational thinking
development through creative programming in higher
education. International Journal of Educational Technology in Higher
Education, 14(1), 42. https://doi.org/10.1186/s41239-017-0080-z
4.
Swaid, S. I. (2015). Bringing computational thinking to stem
education. Procedia Manufacturing, 3, 3657–3662.
https://doi.org/10.1016/j.promfg.2015.07.761
5.
Voogt, J., Fisser, P., Good, J., Mishra, P., & Yadav, A. (2015).
Computational thinking in compulsory education: Towards an agenda for research
and practice. Education and Information Technologies, 20(4), 715–728.
https://doi.org/10.1007/s10639-015-9412-6
6.
Wing, J. M. (2008). Computational thinking and thinking about
computing. Philosophical Transactions of the Royal Society A:
Mathematical, Physical and Engineering Sciences, 366(1881), 3717–3725.
https://doi.org/10.1098/rsta.2008.0118
Emerging Technologies for Computational
Thinking
1.
Emerging Technologies as pedagogical tools:
a.
Oliveira, A., Feyzi Behnagh, R., Ni, L., Mohsinah, A. A., Burgess, K.
J., & Guo, L. (2019). Emerging technologies as pedagogical tools for
teaching and learning science: A literature review. Human Behavior and
Emerging Technologies, 1(2), 149–160. https://doi.org/10.1002/hbe2.141
2.
Educational Robotics:
a.
Ioannou, A., & Makridou, E. (2018). Exploring the potentials of
educational robotics in the development of computational thinking: A summary of
current research and practical proposal for future work. Education and
Information Technologies, 23(6), 2531–2544.
https://doi.org/10.1007/s10639-018-9729-z
3.
AIoT and AR for:
a.
Lin, Y. S., Chen, S. Y., Tsai, C. W., & Lai, Y. H. (2021). Exploring
computational thinking skills training through augmented reality and aiot
learning. Frontiers in Psychology, 12, 640115.
https://doi.org/10.3389/fpsyg.2021.640115
4.
Indiana School Tech Plan:
a.
DOE. (2021, July 27). Indiana school tech plan. DOE.
https://www.in.gov/doe/it/indiana-school-tech-plan/
Tidbits:
1.
Computational thinking. (n.d.). Unplugged; Code.org. Retrieved
March 4, 2022, from https://code.org/curriculum/course3/1/Teacher
2.
Computational tools for STEM education. (n.d.). CT-STEM.
Retrieved March 4, 2022, from https://ct-stem.northwestern.edu/
3.
Exploring Computational Thinking. (n.d.). Google for Education.
Retrieved March 4, 2022, from
https://edu.google.com/resources/programs/exploring-computational-thinking/
4.
Jones, D. (2018, May 13). 10 classroom-ready computational
thinking resources for k-12. Getting Smart.
https://www.gettingsmart.com/2018/05/13/10-classroom-ready-computational-thinking-resources-for-k-12/
5.
K12 computational thinking resources. (n.d.). Ignite my future in
school. Retrieved March 4, 2022, from https://www.ignitemyfutureinschool.org/resources/k12-computational-thinking-resources
6.
Mills, K. (2020, March 3). New computational thinking resources
for powerful learning. Digital Promise.
https://digitalpromise.org/2020/03/03/new-computational-thinking-resources-for-powerful-learning/
7.
Part 2: Computational thinking: over 50 resources to teach ct across the
curriculum. (2018, July 25). 21 St Century Educational Technology and
Learning.
https://21centuryedtech.wordpress.com/2018/07/25/part-2-computational-thinking-over-50-resources-to-teach-ct-across-the-curriculum/
8.
Ridgway, R. (2021). The intentional integration of computational
thinking. Science Scope, 44(5).
https://www.nsta.org/science-scope/science-scope-mayjune-2021/intentional-integration-computational-thinking
9.
Sykora, C. (2021, April 23). Computational thinking for all.
ISTE.
https://www.iste.org/explore/computational-thinking/computational-thinking-all
10.
Treada, Y. (n.d.). A powerful model for understanding good tech
integration. Edutopia; Edutopia. Retrieved March 4, 2022, from
https://www.edutopia.org/article/powerful-model-understanding-good-tech-integration
11.
Valenzuela, J. (2020, September 22). How to develop
computational thinkers. ISTE.
https://www.iste.org/explore/how-develop-computational-thinkers
12.
Waterman, K. P., Goldsmith, L., & Pasquale, M. (2020). Integrating
Computational Thinking into Elementary Science Curriculum: An Examination of
Activities that Support Students’ Computational Thinking in the Service of
Disciplinary Learning. Journal of Science Education and Technology, 29(1),
53–64. https://doi.org/10.1007/s10956-019-09801-y
13.
(N.d.-a). ITEEA Computational Thinking; ITEEA. Retrieved March 4, 2022,
from https://www.iteea.org/Resources1507/ComputationalThinking/122579.aspx
14.
(N.d.-b). Computational Thinking Resources for Teaching; Computational
Thinking Initiatives. Retrieved March 4, 2022, from
https://www.computationinitiative.org/resources/teaching/
Video:
1. Yadav,
A., Stephenson, C., & Hong, H. (2017). Computational thinking for teacher education. Communications
of the ACM, 60(4), 55–62. https://doi.org/10.1145/2994591
Free
Books:
1.
Ottenbreit-Leftwich, A. & Kimmons, R. (2020). The K-12 Educational
Technology Handbook (1st ed.). EdTech Books. https://edtechbooks.org/k12handbook
*Curator
Note: which teaches the foundations of computing with a critical lens, and
offers example unit plans for teaching these foundations in middle and high
school settings.
1. Ko,
A. J., Beitlers, A., Wortzman, B., Davidson, M., Oleson, A., Kirdani-Ryan, M.,
& Druga, S. (2022). Critically Conscious Computing: Methods for
Secondary Education. Critically Conscious Computing. Retrieved 1/26/2022 https://criticallyconsciouscomputing.org/
Week 6. (February 14) Adult Ed and Open Education Technologies (Week
led by Sarah Obermeyer)
*Curator Note: I
focused a little more on the application/practical side because that is what
interests and concerns me. Also, the article from
SkillRise mentions 2020, but the article itself did
not have a date on it, so I cited it as n.d.
Articles/Reports
1.
Finkelstein, J., Knight, E., & Manning, S. (2013). The
potential and value of using digital badges for adult learners [draft]. American Institutes for Research. https://lincs.ed.gov/professional-development/resource-collections/profile-716
2.
Godwin, A., & Petrides, L. (n.d.). Using open educational practices to support adult
learning. SkillRise.
https://skillrise.org/article/using-open-educational-practices-support-adult-learning
3.
Nazerian, T. (13 November, 2018). Facebook
launches courses to help adult learners skill up. EdSurge.
https://www.edsurge.com/news/2018-11-13-facebook-launches-courses-to-help-adult-learners-skill-up
4.
Russel, M., Lippincott, J., & Getman, J. (2013).
Connected teaching and personalized learning: Implications of the National
Education Technology Plan (NETP) for adult education [draft]. American Institutes for Research. https://lincs.ed.gov/professional-development/resource-collections/profile-709
Video
1.
American Institutes for Research. (8 July, 2015). Open educational resources to support STEM teaching
and learning in adult education [video]. https://www.air.org/project/open-educational-resources-support-stem-teaching-and-learning-adult-education-oer-stem
AE Teaching
Resources
1.
Adult education open community of resources group
resources. (n.d.). OER Commons. Retrieved January 26, 2022, from https://www.oercommons.org/groups/adult-education-open-community-of-resources/45/
2.
Build a lesson with open educational resources (OER).
(n.d.). LINCS | Adult Education and Literacy | U.S. Department of Education.
Retrieved January 26, 2022, from https://lincs.ed.gov/state-resources/professional-development-center/training/it10vs
3.
OER stem
project. (n.d.). LINCS | Adult Education and Literacy | U.S. Department of
Education. Retrieved January 26, 2022, from
https://lincs.ed.gov/programs/oerstem
4.
Open math--open resources: Engage
adult learners for 21st-century skills (OER).
(n.d.). LINCS | Adult Education and Literacy | U.S. Department of Education.
Retrieved January 26, 2022, from
https://lincs.ed.gov/state-resources/professional-development-center/training/it09vf
5.
Open science--open resources:
Engage your students in science learning (OER).
(n.d.). LINCS | Adult Education and Literacy | U.S. Department of Education.
Retrieved January 26, 2022, from
https://lincs.ed.gov/state-resources/professional-development-center/training/it08vf
Week 7. (Feb. 21) Technologies
for Teacher Education Programs (Week led by Sau Hou Chang)
1.
Stokes-Beverley, C. & Simoy,
I. (2016). Advancing educational technology in teacher preparation: Policy
brief. U.S. Department of Education. Retrieved from https://tech.ed.gov/files/2016/12/Ed-Tech-in-Teacher-Preparation-Brief.pdf
2.
Trainin, G., Friedrich, L., &
Deng, Q. (2018). The impact of a teacher education program redesign on
technology integration in elementary preservice teachers. Contemporary
Issues in Technology and Teacher Education, 18(4). Retrieved from https://citejournal.org/volume-18/issue-4-18/general/the-impact-of-a-teacher-education-program-redesign-on-technology-integration-in-elementary-preservice-teachers/
3.
Cohen, J. (2017). Maker Principles
and Technologies in Teacher Education: A National Survey. Journal of
Technology and Teacher Education, 25(1), 5-30. Retrieved from https://scholarworks.gsu.edu/cgi/viewcontent.cgi?article=1016&context=ltd_facpub
4.
Alelaimat, A. M., Ihmeideh, F. M.,
Alkhawaldeh, M. F. (2020). Preparing preservice teachers for technology and
digital media integration: Implications for early childhood teacher education
programs. International Journal of Early Childhood, 52, 299-317. https://doi.org/10.1007/s13158-020-00276-2
5.
Dieker, L. A., Kennedy, M. J.,
Smith, S., Vasquez III, E., Rock, M., & Thomas, C. N. (2014). Use of
technology in the preparation of pre-service teachers. Retrieved from https://ceedar.education.ufl.edu/wp-content/uploads/2014/10/IC-11_FINAL_05-26-15.pdf
6.
Barmore, P. (2015). Teachers
colleges struggle to blend technology into teacher training. The Hechinger
Report. Retrieved from https://hechingerreport.org/teachers-colleges-struggle-to-blend-technology-into-teacher-training/
7.
Evans, D. (2021). How to use
technology to help teachers be better and to make life better for teachers.
World Bank Blogs. Retrieved from https://blogs.worldbank.org/education/how-use-technology-help-teachers-be-better-and-make-life-better-teachers
8.
Websites:
·
International Society for
Technology in Education (ISTE) website https://www.iste.org/areas-of-focus/teacher-education
·
Office of Educational Technology https://tech.ed.gov/
·
Society for Information Technology
and Teacher Education (SITE) https://site.aace.org/about/
Week 8 (February 28) Emerging
Technologies in Foreign Language Learning (Week led by Charity Jackson)
Articles:
1.
Dizon, G., & Tang, D. (2020). Intelligent personal assistants for
autonomous second language learning: An investigation of Alexa. The
JALT CALL Journal, 16(2), 107–120.
https://doi.org/10.29140/jaltcall.v16n2.273
2.
Pinto, R. D., Peixoto, B., Melo, M., Cabral, L., & Bessa, M. (2021).
Foreign language learning gamification using virtual reality—A systematic
review of empirical research. Education Sciences, 11(5),
222. https://doi.org/10.3390/educsci11050222
3.
van den Berghe, R., Verhagen, J., Oudgenoeg-Paz, O., van der Ven, S.,
& Leseman, P. (2019). Social robots for language learning: A review. Review
of Educational Research, 89(2), 259–295.
https://doi.org/10.3102/0034654318821286
4.
Zhou, Y., & Wei, M. (2018). Strategies in technology-enhanced language
learning. Studies in Second Language Learning and Teaching, 8(2),
471–495. https://doi.org/10.14746/ssllt.2018.8.2.13
5.
Zou, D., Xie, H., & Wang, F. L. (2018). Future trends and research
issues of technology-enhanced language learning: A technological perspective. Knowledge
Management & E-Learning: An International Journal, 426–440.
https://doi.org/10.34105/j.kmel.2018.10.026
Videos:
1.
3 ways virtual reality can enhance learning. (n.d.). Retrieved
January 30, 2022, from https://www.youtube.com/watch?v=jRQzl8ewDMQ
2.
Future trends in language learning. (n.d.). Retrieved January 30,
2022, from https://www.youtube.com/watch?v=iEIP7SxC6Sc
3.
How to Learn languages with video games (2018). (n.d.). Retrieved
January 30, 2022, from https://www.youtube.com/watch?v=KW26SYLWwyQ
4.
Jared gimbel—Using video games to learn and maintain languages.
(n.d.). Retrieved January 30, 2022, from
https://www.youtube.com/watch?v=nm6XdyPV-rw
5.
Language learning and technology| #enlightED. (n.d.). Retrieved
January 30, 2022, from https://www.youtube.com/watch?v=t4ExmELmrOo
6.
Language x tech: Getting started with computational linguistics.
(n.d.). Retrieved January 30, 2022, from
https://www.youtube.com/watch?v=t2Z2O1ttX7Y
7.
Learn languages in virtual reality with immerseme—English, japanese,
german, and spanish on quest. (n.d.). Retrieved January 30, 2022, from
https://www.youtube.com/watch?v=43wql7LuNDQ
8.
Learning a second language with a social assistive robot. (n.d.).
Retrieved January 30, 2022, from https://www.youtube.com/watch?v=16in922JTsw
9.
Ubiquitous technology in teaching of foreign languages—Digital
language teaching global webinar. (n.d.). Retrieved January 30, 2022, from
https://www.youtube.com/watch?v=4ulv_N-khAs
10.
Using artificial intelligence to help you learn a new language.
(n.d.). Retrieved January 30, 2022, from https://www.youtube.com/watch?v=DTUB2rgEJmM
Websites:
1.
10 Best language learning apps 2022. (2019, October 16).
Lingualift. https://www.lingualift.com/blog/best-language-learning-apps/
2.
Emerging & mobile technologies in foreign language learning.
(n.d.). Retrieved January 30, 2022, from
https://scholar.harvard.edu/eherrera/blog/emerging-mobile-technologies-foreign-language-learning
3.
Fischer, K., Niebuhr, O., & Alm, M. (2021). Robots for foreign
language learning: Speaking style influences student performance. Frontiers
in Robotics and AI, 8.
https://www.frontiersin.org/article/10.3389/frobt.2021.680509
4.
Rohrbach, J. (n.d.). Council post: How new technologies are
changing language learning, for better and worse. Forbes. Retrieved January
30, 2022, from https://www.forbes.com/sites/forbesnycouncil/2018/05/10/how-new-technologies-are-changing-language-learning-for-better-and-worse/
5.
Schubert, L. (2020). Computational linguistics. In E. N. Zalta
(Ed.), The Stanford Encyclopedia of Philosophy (Spring 2020).
Metaphysics Research Lab, Stanford University.
https://plato.stanford.edu/archives/spr2020/entries/computational-linguistics/
6.
Top 5 tech trends in language learning. (2019, October 8). OptiLingo.
https://www.optilingo.com/blog/general/top-5-tech-trends-in-language-learning/
7.
Top 10 elearning trends for languages training in 2020. (2020,
April 18). ELearning Industry.
https://elearningindustry.com/10-elearning-trends-language-training-2020
8.
Using technology in language teaching | world of better learning. (2021,
October 29). World of Better Learning | Cambridge University Press.
https://www.cambridge.org/elt/blog/2021/10/29/technology-language-teaching/
9.
White, K. (2021, August 26). 5 algorithms uniting ai and foreign
language learning. Medium. https://becominghuman.ai/5-algorithms-uniting-ai-and-foreign-language-learning-ebe7ba827369
Week 9. (March 7) Virtual Assistants/Intelligent
Personal Assistants (Week led by Gilbert Dizon)
1.
Dizon, G. (2020). Evaluating intelligent personal assistants for L2
listening and speaking development. Language Learning &
Technology, 24(1), 16–26.
http://scholarspace.manoa.hawaii.edu/handle/10125/44705
2.
Dizon, G., & Tang, D. (2020). Intelligent personal assistants for
autonomous second language learning: An investigation of Alexa. The JALT
CALL Journal, 16(2), 107–120. https://doi.org/10.29140/jaltcall.v16n2.273
3.
Kent, D. (2021). Voice-user interfaces for TESOL: Potential and
receptiveness among native and non-native English speaking instructors. Language
Learning & Technology, 25(3), 27–39. http://hdl.handle.net/10125/73444
4.
Kukulska-Hulme, A., & Lee, H. (2020). Intelligent assistants in
language learning: An analysis of features and limitations. In K.-M.
Frederiksen, S. Larsen, L. Bradley, & S. Thouësny (Eds.), CALL for
widening participation: Short papers from EUROCALL 2020 (1st ed., pp.
172–176). Research-publishing.net. https://doi.org/10.14705/rpnet.2020.48.1184
5.
Pradhan, A., Lazar, A., & Findlater, L. (2020). Use of intelligent
voice assistants by older adults with low technology use. ACM Transactions
on Computer-Human Interaction (TOCHI), 27(4), 1–27.
https://doi.org/10.1145/3373759
6.
Smith, E., Sumner, P., Hedge, C., & Powell, G. (2021). Smart speaker
devices can improve speech intelligibility in adults with intellectual
disability. International Journal of Language & Communication Disorders,
56, 583–93. https://doi.org/10.1111/1460-6984.12615
7.
Wu, Y., Rough, D., Bleakley, A., Edwards, J., Cooney, O., Doyle, P. R.,
Clark, L., & Cowan, B. R. (2020). See what i’m saying? Comparing
intelligent personal assistant use for native and non-native language
speakers. 22nd International Conference on Human-Computer Interaction
with Mobile Devices and Services, 1–9. https://doi.org/10.1145/3379503.3403563
8.
Xu, Y., Wang, D., Collins, P., Lee, H., & Warschauer, M. (2021).
Same benefits, different communication patterns: Comparing children's reading
with a conversational agent vs. a human partner. Computers & Education,
161, 1-17. https://doi.org/10.1016/j.compedu.2020.104059
*Curator
Note: Other articles behind a subscription paywall (I have PDF versions of
these articles and can share if necessary)
1.
Chung, H., Iorga, M., Voas, J., & Lee, S. (2017). “Alexa, can i
trust you? .” Computer, 50(9), 100–104. https://doi.org/10.1109/MC.2017.3571053
Copy of paper can be found here: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5714311/
2.
Daley, S., & Pennington, J. (2020). Alexa the teacher’s pet: A
review of research on virtual assistants in education. In T. Bastiaens (Ed.),
EdMedia+ innovate learning 2020 (pp.138–146). AACE. https://www.learntechlib.org/primary/p/217296/ Copy of paper can be found here:
https://drive.google.com/file/d/1W9E0NtMSsEp6sYzM5jp76rbFETJkZyFM/view?usp=sharing
3.
Dizon, G. (2021). Affordances and constraints of intelligent personal
assistants for second-language learning. RELC Journal, 1-18.
https://doi.org/10.1177/00336882211020548 Copy
of paper can be found here:
https://drive.google.com/file/d/1bYlJWexblC4oANxte-fyVDdBiUCX0r5Q/view?usp=sharing
News stories
1.
Bajorek, J. P. (2019, May 10). Voice recognition still has significant
race and gender biases. Harvard Business Review.
https://hbr.org/2019/05/voice-recognition-still-has-significant-race-and-gender-biases
2.
Lynskey, D. (2019, October 9). 'Alexa, are you invading my privacy?' –
the dark side of our voice assistants. The Guardian.
https://www.theguardian.com/technology/2019/oct/09/alexa-are-you-invading-my-privacy-the-dark-side-of-our-voice-assistants
3.
Yang, M. (2021, December 30). Amazon’s Alexa device tells 10-year-old to
touch a penny to a live plug socket. The Guardian.
https://www.theguardian.com/technology/2021/dec/29/amazons-alexa-child-penny-live-plug
4.
Zewe, A. (2021, November 4). Toward speech recognition for uncommon
spoken languages. MIT News. https://news.mit.edu/2021/speech-recognition-uncommon-languages-1104
Week 10. (March 21) Digital
Play and Tech Toys (Week led by Rebecca Horrace)
1.
Fleer, M., (2016). Theorising digital play: A cultural-historical
conceptualisation of children’s engagement in imaginary digital situations.
International Research in Early Childhood Education, 7(2), 75-90.
2.
Loebenberg, A. (2013). Playing in virtual spaces: Using ethnography to
explore a new area of research. International Journal of Play, 2(2),
117 133. https://doi.org/10.1080/21594937.2013.814271
3.
Metatla, O., Bardot, S., Cullen, C., Serrano, M., & Jouffrais, C.
(2020). Robots for inclusive play: Co-designing an educational game with
visually impaired and sighted children. In Proceedings of the 2020 CHI
Conference on Human Factors in Computing Systems (pp. 1-13). Association for
Computing Machinery, Honolulu, HI.
4.
Marsh, J. (2017). The internet of toys: A posthuman and multimodal
analysis of connected play. Teachers College Record, 119, 1-32.
5.
Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J., & Scott, F.
(2018). Play and creativity in young children’s use of apps. British
Journal of Educational Technology, 49(5), 870-882. http://doi.org.10.1111.bjet.12622
6.
Wernholm, M. (2021). A theoretical framework for understanding children’s
learning at play in a hybrid reality. International Journal of Play,
10(3), 261-284. https://doi.org/10.1080/21594937.2021.1959234
7.
Wohlwend, K.E., & Kargin, T. (2013). “Cause I know how to get friends—plus
they like my dancing”: (L)earning the nexus of practice in Club Penguin. In A.
Burke & J. Marsh (Eds.), Children’s virtual play worlds: Culture, learning
and participation. Peter Lang.
8.
Horrace, R.M. (2021). STREAM into online play groups: How children adapt
to play in a rapidly digitized world. International Journal of the Whole
Child, 6(1), 78-87.
Silver Lining for Learning
Episodes on Play:
Week 11. (March 28)
Gamification & Game-Based Learning (Week led by Kimberly Tarvis)
1.
Abu-Dawood, S. (2017, November 6-11). Gamification for change: A new
approach to investigate students’ attitudes towards educational gamification in
online learning environments [Paper presentation]. Association for Educational
Communications & Technology 40th Annual Meeting, Jacksonville, FL, United
States. https://members.aect.org/pdf/Proceedings/proceedings17/2017/17_01.pdf
2.
Adipat, S., Laksana, K., Busayanon, K., Asawasowan, A., & Adipat, B.
(2021). Engaging students in the learning process with game-based learning: The
fundamental concepts. International Journal of Technology in Education, 4(3),
542-552. https://doi.org/10.46328/ijte.169
3.
Almeida, F., & Simoes, J. (2019). The role of serious games,
gamification and industry 4.0 tools in the education 4.0 paradigm. Contemporary
Educational Technology, 10(2), 120-136. https://doi.org/10.30935/cet.554469
4.
Barker, K., & Lakshmivarahan, S., Ghorbani-Renani, N., Rangrazjeddi,
A., González, A. D., Wood, R., & Demagalski, J. (2018). HF002: Applied game
theory to enhance air traffic control training. https://coetthp.org/wp-content/uploads/HF002-Applied-Game-Theory-to-Enhance-ATC-Training-Final-Report.pdf
5.
Buckley, P., Doyle, E., & Doyle, S. (2017). Game on! Students’
perspectives of gamification learning. Educational Technology & Society,
20(3), 1-10. https://drive.google.com/file/d/1kjNXZqYDaTKHtl07UYOQ9aoRUglm8zBl/view
6.
Buras, N., Merrild, L., & Kim, W. (2021). Enabling Interactivity through
Design: Outcomes from a Gamified Health Insurance Onboarding Course. The
Journal of Applied Instructional Design, 10(2). https://dx.doi.org/10.51869/102/nb
7.
Fleischman, K., & Ariel, E. (2016). Gamification in
science education: Gamifying learning of microscopic processes in the
laboratory. Contemporary Educational Technology, 7(2), 138-159. https://doi.org/10.30935/cedtech/6168
a.
*Curator Note: This one is specific for Tulli!
8.
Huang, B., & Hew, K. F. (2021). Using gamification to design
courses: Lessons learned in a three-year design-based study. Educational
Technology & Society, 24(2), 44-63. https://drive.google.com/file/d/1ewMjpsga_Mjc7NJPkX-Osy8Rc6dvBd_J/view
9.
Nolan, J., & McBride, M. (2014). Beyond gamification:
Reconceptualizing game-based learning in early childhood environments.
Information, Communication & Society, 17(5), 594-608, https://doi.org/10.1080/1369118X.2013.808365
10.
Rahmadi, I. F., Lavicza, Z., & Houghton, T. (2021). Defining
microgames in education context. International Journal of Emerging Technologies
in Learning, 16(22), 4–16. https://doi.org/10.3991/ijet.v16i22.20929
11.
Rahmadi, I. F., Lavicza, Z., & Houghton, T. (2021). Towards
user-generated microgames for supporting learning: An investigative
exploration. Contemporary Educational Technology, 13(3), ep299. https://doi.org/10.30935/cedtech/10785
12.
Ruble, J., Cole, J.D., & Jordan, B.E. (2021). Chefs in Training!
Engaging Pharmacy Students through Course Gamification. The Journal of Applied
Instructional Design, 10(2). https://dx.doi.org/10.51869/102/mr
13.
Rushton, E., & Corrigan, S. (2021). Game-assisted assessment for
broader adoption: Participatory design and game-based scaffolding. The
Electronic Journal of e-Learning, 19(2), 71-87. https://files.eric.ed.gov/fulltext/EJ1296316.pdf
14.
Sailer, M., & Homner, L. (2020). The gamification of learning: A
meta-analysis. Educational Psychology Review, 32(1), 77-112. https://doi.org/10.1007/s10648-019-09498-w
15.
Westera, W. (2019). Why and how serious games can become far more effective:
Accommodating productive learning experiences, learner motivation and the
monitoring of learning gains. Educational Technology & Society, 22(1),
59-69. https://drive.google.com/file/d/1yTQBRopaRgNo99__BVuGg1aoh_Utx3Ry/view
16.
Bunch, J. C., Robinson, J. S., Edwards, M. C., & Antonenko, P. D.
(2014). How a Serious Digital Game Affected Students’ Animal Science and
Mathematical Competence in Agricultural Education. Journal of Agricultural
Education, 55(3), 57-71. doi: 10.5032/jae.2014.03057
*Curators Note: These are not open source, but the documents were
found online for viewing:
1.
Landers, R. N., Auer, E. M., Helms, A. B., Marin, S., & Armstrong,
M. B. (2019). Gamification of adult learning: Gamifying employee training and
development. In R. N. Landers (Ed.), The Cambridge Handbook of
Technology and Employee Behavior (1st ed., pp. 271–295). Cambridge
University Press. https://doi.org/10.1017/9781108649636.012
a.
Referenced at: https://www.researchgate.net/profile/Richard-Landers-2/publication/331256286_Gamification_of_Adult_Learning_Gamifying_Employee_Training_and_Development/links/5ccca8f592851c4eab80fe5b/Gamification-of-Adult-Learning-Gamifying-Employee-Training-and-Development.pdf
Week 12. (April 4) Equity and belongingness in Science Education (Week
led by Tulli Ariyaratne)
*Curators Notes follow Reference
1. Atske, S., & Perrin, rew. (n.d.). Home broadband
adoption, computer ownership vary by race, ethnicity in the U.S. Pew
Research Center. Retrieved January 26, 2022, from
https://www.pewresearch.org/fact-tank/2021/07/16/home-broadband-adoption-computer-ownership-vary-by-race-ethnicity-in-the-u-s/
a. Online instructional strategies are good. But if we do not
have a desktop computer or home broadband, how shall we learn? We discuss
equity in science. But equity in science should not only limit to school
2. PISA. (2021). What School Life Means for Students' Lives |
OECD iLibrary. Sense of belonging at school | PISA 2018 Results (Volume III).
Retrieved December 22, 2021, from https://www.oecd-ilibrary.org/sites/d69dc209-en/index.html?itemId=%2Fcontent%2Fcomponent%2Fd69dc209-en
a. US high school students are not often compared with the
other countries. But PISA (Programme for International Student Assessment) is a
good arena for US students to perform their skills to the world.
3. Miller, E. (2021, March 1). For some black students, remote
learning has offered a chance to thrive. NPR.
https://www.npr.org/2021/03/01/963282430/for-some-black-students-remote-learning-has-offered-a-chance-to-thrive
a. Unites States high school students complained that they
feel less sense of belongingness in their high schools (According to PISA 2018
data). African American students prefer online learning better as it has less
space for classroom bullying. Science teachers are a little reluctant to move their
instructional strategies to an online platform. But this is an advantage.
4.
Zhong, Q., Ariyaratne, T., Yang,
J., Rahman, S., & Akerson, V. (2021). It’s hard to focus on the content
knowledge: Understanding a doctoral student instructor’s emotional challenges
of teaching science during the COVID-19 pandemic. In V. L. Akerson & I. S.
Carter (Eds.), Science Education during the COVID-19 Pandemic: Tales from the
Front Lines (pp. 93-116). ISTES Organization. https://www.istes.org/books/66b68668bf786c7bb1aff8fc6998c15f.pdf
a. Do you ask your students to open their video cameras during
your online class? We do not know what kind of hardship your students face in
their homes. Some students babysit and some students do not have a quiet place
in their home. One of our students (who never opened their video camera on
zoom, later revealed that she was attending the class from her home toilet and
that is the only quiet place that she can attend). Students come from different
social and family backgrounds. So making them welcoming and included is always
important. This is our own research and our publication.
5.
Lederman, N. G.,
& Abell, S. K. (Eds.). (2014). Handbook of research on science
education, volume ii. Routledge. https://doi.org/10.4324/9780203097267
a. Handbook of Research on Science Education is an essential
book for all science educators. I am recommending you to read (well, you do not
have enough time to read all these recommended chapters). But have a glance or
read the topics, then you will at least understand some main concerns in
Science Education in the USA. As an IU student, you can download it for free
(try the below-given links if both didn’t work, let me know, I will send you my
PDF) https://doi-org.proxyiub.uits.iu.edu/10.4324/9780203097267 or https://tinyurl.com/2p8z9haw
b. Barton, A. C., Tan, E., & O'Nell, T. (2014). Science
Education in Urban Context. In N. G. Lederman & S. K. Abell (Eds.),
Handbook of Research on Science Education (Vol. II, pp. 246–265). essay,
Routledge.
c. Buxton, C., & Lee, O. (2014). English Learners in
Science Education. In N. G. Lederman & S. K. Abell (Eds.), Handbook of
Research on Science Education (Vol. II, pp. 204–222). essay, Routledge.
d. Oliver, S. J., & Hodges, G. W. (2014). Rural Science
Education: New Ideas, Redirections, and Broadened Definitions. In N. G.
Lederman & S. K. Abell (Eds.), Handbook of Research on Science Education
(Vol. II, pp. 266–283). essay, Routledge.
e. Scantlebury, K. (2014). Gender Matters; Building on the
Past, Recognizing the Present, and Looking Toward the Future. In N. G. Lederman
& S. K. Abell (Eds.), Handbook of Research on Science Education (Vol. II,
pp. 187–203). essay, Routledge.
6. Wijenayaka, L. A., & Iqbal, S. S. (2021). Going virtual
with practical chemistry amidst the COVID-19 pandemic lockdown: Significance,
constraints and implications for future. Asian Association of Open
Universities Journal, 16(3), 255–270. https://doi.org/10.1108/AAOUJ-09-2021-0102
a. Doing laboratories virtually is an impossible thing for
many science learners. But this example comes from an island nation, Sri Lanka.
The Open University of Sri Lanka (OUSL) is one of the top raked state
universities which provides in-person and distance learning opportunities to
Sri Lankan students for an affordable price. This researcher has introduced a
resource called ‘Virtual Chemistry Lab Space’ (VCLS), which allows
undergraduate students to virtually interact with their chemistry laboratories.
This facility was offered to the learners who enrolled in practical chemistry
courses at OUSL. The study indicates novelty within the Online and Distance
Learning (ODL) system which facilitates students who are in rural parts of Sri
Lanka who can not easily access the main campus or regional branches of OUSL
located in main cities. https://www.emerald.com/insight/content/doi/10.1108/AAOUJ-09-2021-0102/full/html
7.
Widarti, H. R., & Asrori, M. R. (2021). The development of
Android-based thin layer chromatography learning material with project-based
learning. 020007. https://doi.org/10.1063/5.0043359
a. COVID-19
pandemic forced Indonesian vocational schools to shift to online instructions.
Thin Layer Chromatography (TLC) is an expensive material to buy and it is an
essential material for its laboratory activity. Due to the pandemic situation,
this vocational school introduced android based platform to do TLC lab which is
highly interactive and supports student-centered learning. Android-based TLC
learning material with the PBL model for vocational learning is highly successful
and is interactive. Online learning helps students to build good interaction
among other learners and facilitates student-centered learning. The urgencies
of online learning cover the equal distribution of education quality and also
help to mitigate the educational resources. Less interactive learning materials
and representation methods are some of the main reasons for Chemistry to become
an unpopular subject among the learners. These researchers address that problem
during the pandemic. The Rhodamine-based materials are expensive to use and also
the instructions went online. Hence the researchers used an android-based
platform for students to develop their own thin layer chromatography (TLC)
virtually. It supports online learning as well as affordable learning options.
Also, online learning helps to develop good social interactions with other
learners and create a student-centered learning. https://www.emerald.com/insight/content/doi/10.1108/AAOUJ-09-2021-0102/full/html
8. Pew Research Center. (2020, August 20). What U.S. religious
groups think about science issues. Pew Research Center Science & Society.
Retrieved January 6, 2022, from https://www.pewresearch.org/science/2015/10/22/science-and-religion/
a.
Science is contradicting religion for
centuries. In some situations, religion discourages science learners and on the
other hand, religious learners feel isolated in STEM. Understand the trend.
Videos
1.
De Reya, M. (2019, November 10). How modern families increase
social inequality - youtube. The Economist. Retrieved January 23, 2022, from https://www.youtube.com/watch?v=hSmAYUnZyxE
a. College
education does not only provide you with a paper qualification. It can be
better for everything.
2. Omar
Famau, A. (2022, January 10). Kili and Neema Paul: The Maasai tiktokers ... -
youtube.com. BBC News Africa. Retrieved January 23, 2022, from https://www.youtube.com/watch?v=TMkRvZ9-Q7o
a.
At last a fun fact! This is not related to science but learning from
something that you do not believe in. TikTok is an app to many people to kill
time and procrastinate. But not to Kili and Neema. This African Maasai herdsman
and his sister learn how to dance to Indian Bollywood songs and now they have
so many followers. The world is open
Week 13. (April 11) Pros and Cons of Microlearning (Week led by Katie
Dixon)
1. May 10, 2021, 10 microlearning challenges. Jeanellie
Avelino, EdApp, https://www.edapp.com/blog/10-microlearning-challenges/
2. April 2018, The effectiveness of microlearning to improve
students' learning ability. Mohammed, G.S., Wakil, K., Nawroly, S.S.M. https://www.researchgate.net/publication/324552176_The_Effectiveness_of_Microlearning_to_Improve_Students'_Learning_Ability
3. January 17, 2022, Microlearning. Valamis, https://www.valamis.com/hub/microlearning
4. December 1, 2020, Microlearning solves real-world l&d
problems - 4 use cases. Anna Kelly, SAP Litmos, https://www.litmos.com/blog/articles/microlearning-solves-problems
5. February 11, 2019, The 4 potential pitfalls of
microlearning. ReadyTech Marketing, http://blog.readytech.com/the-4-potential-pitfalls-of-microlearning
6. August, 2017, Microlearning, A Pedogogical Approach for
Technology Integration. Emtinan Alquarishi, ResearchGate, https://www.researchgate.net/publication/319715909_Microlearning_A_Pedagogical_Approach_For_Technology_Integration
7.
March 9, 2016, Pros and Cons of
Microlearning. Jeff Cobb, Tagoras Video, VIDEO (5:42) https://tinyurl.com/wrmhp6up
8. May 6, 2021, Instant Microlearning Idea: Microlearning is
not about short content. Vignettes Learning, VIDEO (1:08), https://youtu.be/EZAudHSQdp0
Week 14. (April 18) Dark Patterns in Instructional Design (Week led by
Nelson Chavez)
*Curators Notes: Dark
patterns in design are when the creators of certain websites, mobile
applications, or other technological platforms try to coerce the user into
experiences that the user may not be aware of or okay with. For example,
websites that have disguised ads, hidden costs, or force decisions on
users.
Scholarly
Articles
1.
Di Geronimo, L., Braz, L., Fregnan, E., Palomba, F., & Bacchelli, A.
(2020). Ui dark patterns and where to find them: A study on mobile applications
and user perception. Proceedings
of the 2020 CHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376600
2.
Karlsen, F. (2019). 13 Exploited or Engaged? Dark Game Design Patterns
in Clicker Heroes, Faltin FarmVille 2, and World of Warcraft. Transgression in
Games and Play, 219. Retrieved February 2, 2022, from https://kristiania.brage.unit.no/kristiania-xmlui/bitstream/handle/11250/2599952/Karlsen+Exploited+or+Engaged.pdf?sequence=1
3.
Mildner, T., & Savino, G.-L. (2021). Ethical User Interfaces:
Exploring the Effects of Dark Patterns on Facebook. Extended Abstracts of the 2021 CHI
Conference on Human Factors in Computing Systems, 1–7.
https://doi.org/10.1145/3411763.3451659
4.
Waldman, A. E. (2020). Cognitive biases, dark patterns, and the ‘privacy
paradox.’ Current Opinion in
Psychology, 31, 105–109. https://doi.org/10.1016/j.copsyc.2019.08.025
5.
*Note from Curator: Free from: https://digitalcommons.nyls.edu/cgi/viewcontent.cgi?article=2328&context=fac_articles_chapters
6.
Zagal, J. P., Björk, S., & Lewis, C. (2013). Dark patterns in the
design of games. In Foundations of Digital Games 2013. Retrieved February 2,
2022, from https://core.ac.uk/reader/1842607
Web Articles
1.
Dark patterns. (n.d.). Retrieved February 2, 2022, from
https://www.darkpatterns.org/
2.
‘Dark patterns’ in consumer data privacy garner policy attention.
(n.d.). Retrieved February 2, 2022, from https://news.bloomberglaw.com/privacy-and-data-security/dark-patterns-in-consumer-data-privacy-garner-policy-attention
3.
“Dark patterns” in user experience design manipulates consumers, says
CGT research—Purdue Polytechnic Institute. (n.d.). Retrieved February 2,
2022, from https://polytechnic.purdue.edu/newsroom/dark-patterns-user-experience-design-manipulates-consumers
4.
Home. (n.d.). UXP2: Dark Patterns. Retrieved February 2, 2022,
from https://darkpatterns.uxp2.com/
5.
Kinnaird, Z. (2020, October 16). Dark patterns powered by
Machine Learning: An intelligent combination. Medium.
https://uxdesign.cc/dark-patterns-powered-by-machine-learning-an-intelligent-combination-f2804ed028ce
6.
Melissa smith: Intentionally unintended: redefining dark patterns at
amuse ux conference. (n.d.). Retrieved February 2, 2022, from
https://www.youtube.com/watch?v=zaaPkGA2pBE
Week 15. (April 25) Micro
credentials, Digital Badging, and the Future of Learning and Education (Week
led by Belle Li)
1.
Carey, K. L., & Stefaniak, J. E. (2018). An exploration of the utility
of digital badging in higher education settings. Educational Technology
Research and Development, 66(5), 1211–1229. https://doi.org/10.1007/s11423-018-9602-1
2.
Clements, K., West, R. E., & Hunsaker, E. (2020). Getting started
with open badges and open microcredentials. The International Review of
Research in Open and Distributed Learning, 21(1), 153–171. https://doi.org/10.19173/irrodl.v21i1.4529
3.
Credential clout: How higher ed can prepare for an evolving job market.
(n.d.). Ellucian. Retrieved February 1, 2022, from
https://www.ellucian.com/blog/importance-college-degree-vs-credentials
4.
Ehlers, U.-D., & Kellermann, S. A. (2019). Future skills: The future
of learning and higher education. Results of the International Future Skills
Delphi Survey. Baden-Wurttemberg Cooperative State University. Retrieved
February 1, 2022, from https://nextskills.files.wordpress.com/2019/05/2019-05-17-report-vs.15.pdf
5.
Newby, T. J., & Cheng, Z. (2019). Instructional digital badges:
Effective learning tools. Educational Technology Research and Development,
68(3), 1053–1067. https://doi.org/10.1007/s11423-019-09719-7
6.
Susan Yoon, Emma Anderson, Joyce Lin, & Karen Elinich
(2017). How augmented reality enables conceptual understanding of challenging
science content. Educational Technology & Society, 20(1), 156-168. Retrieved
February 1, 2022, from: https://www.researchgate.net/publication/312053926_How_Augmented_Reality_Enables_Conceptual_Understanding_of_Challenging_Science_Content
7.
Wheelahan, L., & Moodie, G. (2021). Gig qualifications for the gig
economy: Micro-credentials and the ‘hungry mile.’ Higher Education. https://doi.org/10.1007/s10734-021-00742-3