P600/R685 Topical Seminar (Ed Psych as well as IST)
"Interactive Tools for Learning and
Collaboration" (3 Cr)
Fall 2002, Room 3115, Tuesdays 7:00‑9:50
Section 6007 (P600); 6144 (R685)
Curtis J. Bonk, Ph.D., CPA Office: 4022 W. W. Wright Education Bldg. Phone: 856-8353 (W) E-mail: CJBonk@indiana.edu Office Hours: Tuesdays 5:30-6:30, or as
arranged Course URL: http://curtbonk.com/p600syl.html
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Course Description:
Robert Taylor
advocated the use of computers as educational tutors, tools, and tutees nearly
2 decades ago. While these three
metaphors continue to promote innovative ideas about technological bridges to
human learning, today I prefer to discuss how technology can enhance, extend,
and transform teaching and learning as well as how technology-rich curriculum
innovations should be shared. If it can
do these things, the specific technology does not matter. Yet, everyone in the new millennium seems
focused on the Web. It is attracting
attention like the tube was 30-40 years ago.
As a result, in this seminar, we will discuss the Web and its impact on
learning, while also considering the notion of the computer as an educational
learning tool and collaborative device. Besides the Web, we will discuss a
range of collaborative educational learning tools (e.g., conferencing tools,
hypermedia, groupware, microworlds, electronic databases and knowledge building
mechanisms, notecards and planning aids, idea processors, scientific computer
probes, and animation and graphical aids).
Just how do these technologies accomplish differing learning goals? In addition, we will explore how to design
and analyze research in such environments.
This class is intended
to provide a roadmap to some of the key human learning and development
principles underlying each of these technologies. At the same time, students will have several hands‑on
experiences with interactive technologies and be engaged in projects with real
world payoff. Clearly, this course will be applicable to students interested in
teaching with technology, conducting research with computer tools, or
developing new tools. While we wrestle
with cognitive, instructional, and sociocultural theory issues, we shall ground
this discussion with researchable questions, actual tool development dilemmas,
and various implementation possibilities.
After the course, students should be able to (1) appreciate the diverse
application of learning technologies, (2) design plans to use technology as a
learning tool, and (3) perceive innovative knowledge construction and peer
collaboration possibilities.
Required Texts:
1.
Bonk, C. J., & King, K. S. (1998). Electronic collaborators: Learner-centered
technologies for literacy, apprenticeship, and discourse. Mahwah, NJ:
Erlbaum.
2.
Course Book of Readings: See Mr.
Copy.
Optional Texts:
1. Lajoie
S. (Eds.). (2000). Computers as Cognitive
Tools: No More Walls. Erlbaum.
2. The
Jossey-Bass Reader, on Technology and
Learning. (Eds.), (2000). San Fran, CA.
3. Stephenson,
J. (Ed.), (2001). Teaching and Learning
Online: Pedagogies for new technologies.
Kogan Page and Stylus Publishing.
4. Rudestasm,
K. E. & Schoenholtz, J. (Eds.). (2002). Handbook
of online learning: Innovations in higher education and corporate training. Thousand Oaks, CA: Sage.
5. Steeples,
C. & Jones, C. (2002). Networked learning: Perspectives and issues. Springer-Verlag.
6. Salmon,
G. (2000). E-moderating: The key to
teaching and learning online.
Kogan-Page or Stylus Publishing.
7. (Many
other books)
Tentative Tasks and Grading:
15 percent/30 pts A.
Weekly Attendance and Participation (WAP) (15%)
15 percent.30 pts B.
Online Mentoring and Reflection (OMAR) (Report Due Dec. 10th)
10 percent/20 pts C. Library Day—Article Search and Summary (LD--…)
(Nov 5th)
25 percent/50 pts D.
Definitions and Taxonomy (DaT) (Due
Nov 19th)
35 percent/70 pts E.
Pedagogical Business Plan Project & Presentation (PBPPP) (Dec. 3rd)
(Plan is worth 50 points, presentation is worth 20 points)
(or Due Dec. 10th)
200
Total
Points
We will use a point
system for each project, evenly dividing points among aspects of each
assignment. Total points will determine
your final grade. I will use the
following grading scale:
A+ = high score B- = 160-164 points
A = 185-200 points C+ = 153-159 points
A- = 180-184 points C =
145-152 points
B+ = 174-179 points C- =
140-144 points
B =
166-173 points F/FN = no
work rec'd or signif. inadequate/impaired
===========================================================================
Projected Seminar Weekly Topics:
Week 1. (Sept 3rd) Introduction to Interactive Technologies
for Learning and Collaboration
a.
Q: What is a tool?
b.
Do: Review syllabus and expectations.
Week 2. (Sept. 10th) Learner Choice: Temporary Optional Text
Selection (TOTS)
a. Q:
Why is the psychology of learning important here?
b. Read
from one of 3 optional books.
a. Q:
What is learner-centered design?
b. Q:
What is constructivistic design?
a. Q:
What are the key dilemmas facing this field?
b. Visit
assistive technology lab (Margaret Longerdan)?
c. Guest
Presenters: Steve Schatz, Deb Haney, Brian Beatty, Josh and Mark, Matt and
Ginger)
Week 5. (Oct 1st) Writing Tools for Idea Generation, Collab,
and Cognition Enhancement
a.
Q: What tools do you use to write or compose?
b.
Q: What is a knowledge tool? What are
knowledge skills?
Week 6. (Oct. 8th) Hypermedia & Multimedia Research:
Know Composition & Construction
a. Q:
What is the difference between hypermedia and multimedia?
Week 7. (Oct. 15th) Math and Science Tools: Conducting
Inquiry
a.
Q: What is the inquiry process? Why is
info access so important?
a. Q:
What is a learning object?
b. Q:
How is developing such tools and standards and why?
Week 9. (Oct. 29th) Student Self‑Selection
Week—Library Day
a. Q:
What is it you want to do with your life?
Week 10. (Nov 5th) Computer Conferencing:
Sync/Asynchronous—Going Bonker’s Week
a. Q:
Which is better: real time or delayed discussions? Why?
b. Q.
What items on the CD are worthwhile?
Week 11. (Nov. 12th) Computer‑Mediated Communication
Frameworks and Analyses
a. Q:
How can we analyze electronic discourse?
b. Visit
software decision making lab (Vicky Pappas)?
a. Q:
How can we scaffold or mentor online learning?
b. Q:
Are notions of communities different today from 5-10 yrs ago?
Week 13. (Nov. 26th) Distance Ed: Web Pedagogy and
Instruction
a.
Q: What are the some sound strategies for Web-based instruction?
Week 14. (Dec 3rd) Web Models and Research Issues (Class
Demos and Comparisons)
a.
Q: What are the best Web courseware tools today? Why?
Week 15. (Dec. 10th) Future Technology Trends and
Pedagogical Business Plan Presentations
a. Q:
What's next? What inventions are still
needed?
b. Q:
Ok, did we learn anything here? What
specifically?
Week 16. (Dec 10th)
Pedagogical Business Plan Presentations Continued
============================================================================
Class Tasks:
A. Weekly Attendance and Participation.
(15%--30 points = 15 pts for attendance; 15 pts for partic)
Besides reading 3 of
the 4 assigned articles each week, during the semester I want you to read 5-6
of the tidbits in your packet as well as additional articles for your
projects. As in years past, we may
discuss some of these online. In terms
of class attendance, it is your responsibility to come to class and experience
the unique activities that will be incorporated into each class. A combination of readings, verbal and
written reactions to ideas, observing demonstration videos, and hands-on
activities will be critical to your growth as a class. Participation is encouraged at all times.
B. Online Discussions and Reflections (15%--30
points)
We will have online
discussions in either Sitescape Forum or Oncourse. You will either lead one of those discussions and act as mediator
or lead a class discussion. You will
get 15 pts for leading discussion for 1 week and then mediating it (minimum of
3 posts for that week) and 1 pt for every additional post within Sitescape
Forum as a participant (15 points).
Online Leader Alternative: An
alternative to leader an online forum is to start discussion in class or to do
anything to start a class (e.g., bring discussion questions and lead
discussion, show a videotape, contact living collaborative learning and
educational technology heroes and present a summary of their work or an
interview you had with them, hold a séance, evaluate a learning portal, demonstrate
a technology, read and write poetry related to this class, do a book review,
play a song related to this class.
Electronic Discussion Criteria (15%--30 Points):
1. Insightful/Relevancy: offering examples,
relationships drawn, interlinkages, connecting weekly ideas.
2. Helpfulness/Responsive: prompt, encouraging,
informative, numerous suggestions, advice, quick fdbk.
3. Completeness: thorough comments, detailed
reflection, timely and consistent feedback.
4. Pushes Group: moves group to new heights,
exploration is fostered, breadth & depth, fosters growth.
5. Diverse Feedback: many forms of learning
assistance, response specific to activity and need.
6. Reflective: self-awareness and learning
displayed in reflection, coherent and informative reflection.
C. Library Day (10%--20 pts) (Note: Please do not be scared!!!)
On “Library Day,” I
want you to spend a day in the library finding articles that you want and
need. Some of you may fulfill this
assignment by reading articles online or found in digital libraries. You will do this activity during the week of
October 29th (preferably
that day!!!) and we will reflect on this activity later in the week. I want you to search for and find 20-30 or
more articles on a topic (or topics) of your choice. I want you to copy at least the first page of each of these
articles and bring them to class. Not
only that, I want you to attempt to read them all (or at least skim them). You have no more than one day on this
task. You are not to spend more than a
day doing this nor less than a day (you determine what I mean by a day). This is like a scavenger hunt or like
reading articles for a dissertation topic.
Bring all work to class that week.
Before that time, I will provide you with a form for you to jot down
notes on a few of these articles. We
will probably meet later in the week to discuss the articles you found (e.g.,
on Halloween—October 31st or Friday Nov. 2nd).
D. Definitions and Taxonomy of Cognitive and Collaborative
Tools (25%--50 points)
How do these readings
fit together? I want you to begin to
indicate--through a visual representation (e.g., a taxonomy, timeline, concept
map, model, figure, Venn diagram, matrix, comparison and contrast table,
etc.)--just what you have internalized by depicting the cognitive and
collaborative tools in your field of study.
Maximum visual representation size is a folded 11 X 17 sheet of
paper. First, lay out some important
terms here (perhaps 20-30 words) and provide broad tool-related
definitions. Second, link these terms into
common categories that relate to particular weekly discussions or important
concepts. Above these categories you
might provide a listing a learner-centered psychological and design principles,
while attempting to create an overarching taxonomy, model, or other visual of
the tools in your field. Third, I want
you to verbally describe what this visual representation of broad tool
definitions, categories, and principles represents. Please summarize and interpret your visual display in a 2-3 page
single-spaced paper. In effect, there
are three key indicators of learning here: (1) definitional; (2) visual; and
(3) verbal interpretation. This
is due Nov. 12th. (Examples will be available.)
E. Pedagogical Business Plan Project and Presentation
(PBPPP) (35%--70 points)
This is a new
task. I want you to find, develop, or
propose a technology tool, courseware package, or system and develop a
pedagogical business plan. My
preference is to utilize an existing tool and link its use to pedagogical and
psychological principles of human learning and development that we are studying
this semester. I want you to include
many of the following items in your plan: information on the company, key
product and service information, technology research and development efforts,
market analysis (e.g., types of customers), competitor analysis (especially
those with better pedagogical tools), resources required, pedagogical
advantages and disadvantages as well as links to sound learning theory, future
features or recommendations for development, critical risks, financial
projections, management and ownership, exhibits, etc. I am slightly vague here since I have not tried this assignment
before.
When done, I
want you to present the tool and the business plan to the class in a 15-20
minute presentation during the final two weeks of the course. You must find at least one partner for this
project; the maximum group size is 4 people.
You are also encouraged to contact the company that developed the
product directly and receive additional product information (e.g., CDs,
brochures, white papers, technical reports, product comparison sheets,
videotapes, company annual report, customer testimonies, data sheets, Web site
information, etc.).
Your paper
will be no longer than 11 single spaced pages (excluding references,
appendices, tables of contents, key personnel resumes, pictures of your
grandmother, etc.). Early in the
semester, I will send everyone an electronic document of what typically is
included in a business plan. This project
is to be completed by either December 3rd or 10th.
=================================================
Sample Grading of PBPPP (70
Total Points or 10 pts each dimension):
1. Review of the
Product and Company (clarity, market,
competitors, facts, data, features, options)
2.
Pedagogical/Psychological Linkages (clear,
related to class and theory, current, extends field)
3. Relevant Resources
and Digging (citations/refs, linkages to class concepts, data, completeness)
4. Soundness of Plan (clear, complete, doable/practical,
detailed, important, implications, future)
5. Creativity and Richness
of Ideas (richness of information,
elaboration, originality, unique)
Presentation Points: (20 Points or 5 pts for
each dimension)
Weekly Reading (we will read 3-4 articles
per week; T = Tidbit)
Week 1. (Sept 3rd) Introduction to Interactive Technologies
for Learning and Collaboration
Week 2. (Sept. 10th) Learner Choice: Temporary Optional Text
Selection (TOTS)
1. Read 3-4 chapters from Lajoie, the
Jossey-Bass Technology Reader, or something else that is recommended or
approved by the friendly instructor.
Week 3. (Sept. 17th) Linking Tools to Cognitive,
Learner-Centered, and Constructivist Principles
1. EC
(1998): Preface, intro, chapters 1-5 (Chapter 2 is required)
T1.
Soloway, Kuzdial, & Hay (1994). Learner-centered design: The challenge for
21st cent.
T2. Wagner & McCombs. (1995).
Learner-centered psych princ in practice, for dist educ.
1. Crook,
C. (1994). Computers in ed: Some issues. In Computers and the collab exper of
learning.
2. Goldman,
S. R., & The Technology and Cognition Group at Vanderbilt (1999). Chapter
3: Technology-rich instructional environments that support learning with
understanding. In: Technology for
teaching and learning with understanding (A Primer). Boston, MA: Houghton Mifflin Company.
3. Koschmann,
T. D., Myers, A. C., Feltovich, P. J., & Barrows, H. S. (1994). Using
technology to assist in realizing effective learning and instruction: A
principled approach to the use of computers in collaborative learning. The
Journal of the Learning Sciences, 3(3),
227-264.
4. Collins,
A. (1996). Design issues for learning environments.
5. Lou,
Y., Abrami, P. C., & d’Apollonia, S. (2001). Small group and individual
learning with technology: A meta-analysis.
Review of Educational Research,
71(3), 449-521.
T1.
Papert, S. (1996). A word for learning. In Kafai & Resnick, Constructivism
in practice.
T2. Kozma, R. B. (1987).
The implications of cog psych for computer-based lrng tools.
T3. Buxton, W. (1999). A Few Thoughts
about Common Sense, Computers and Education, To appear in Die Zeit. http://www.aliaswavefront.com/en/companyinfo/research/papers/education_zeit/copy.html
T4. Charles M. Vest,
President of MIT. 2000-2001 annual
report. Disturbing the educational universe: Universities in the digital
age—dinosaurs or Prometheans? http://web.mit.edu/president/communications/rpt00-01.html
Week 5. (Oct. 1st) Writing Tools for Idea Generation,
Collaboration, and Cognition Enhancement
1. Neuwirth,
C. M., & Wojahn, P. G. (1996). Learning to write: Computer support for a
cooperative process. In T. Koschmann
(Ed.), CSCL: Theory and practice of an emerging paradigm (pp. 147-170). Mahwah, NJ: Erlbaum.
2. Reynolds
& Bonk (1996). (ETR&D) Creating computerized writing partner and
keystroke mapping tools. (see CD)
3. Salomon,
G. (1993). On the nature of pedag computer tools: The case of the Writing
partner
4. Slatin,
J. M. (1992). Is there a class in this text: Creating know in an elect
classroom
5. Scardamalia,
M., & Bereiter, C. (1994). Computer support for knowledge-building
communities. The Journal of the Learning Sciences, 3(3), 265-283.
T1.
McCollum, K. (1999, May). An on-line format for scholarly papers lets critics
aim their barbs more precisely, The Chronicle of Higher Education.
T2.
Smith (1996). Thomas Jefferson's computer.
T3.
DePasquale, B., & Miller, T. (2002, August 1st). Classroom
discussion for the twenty-first century.
In tech-Learning: The Resource for Education Technology Leaders, http://www.techlearning.com/db_area/archives/WCE/archives/bethtom.htm. For more this issue, see: http://www.techlearning.com/content/new/new.html.
T4.
Schrage (1990). Shared Minds. Ch 8: Collaborative tools: A first look
T5.
Gray (1999, January). Collaboration Tools.
Syllabus, pp. 48-52.
Week 6. (Oct. 8th) Hypermedia and Multimedia Research:
Knowledge Composition and Construction
(Note:
Class will meet online to discuss these articles)
1. EC:
Chapter 11.
2. Rouet,
J. F., & Passerault, J. M. (1999). Analyzing learner-hypermedia
interaction: An overview of online methods.
Instructional Science, 27, 201-219.
3. Harper,
B., Squires, D., & Mcdougall, A. (2000). Constructivist simulations: A new
design paradigm. Journal of
Educational Multimedia and Hypermedia, 9(2), 115-130. (or Harper,
B., Hedberg, J. G., & Wright, R. (2001). Designing interactive learning
environments: Models to incorporate contemporary views of learning. University of Wollongong.)
4. Lehrer,
R. (1993). Authors of knowledge: Patterns of hypermedia design
5. Landow,
G. (1993). Bootstrapping hypertext: Student-created docs, Intermedia, & the
social construction of knowledge.
T1.
Secules, T. et al. (1997) Creating Schools for Thought, Ed Leadership, 54(6),
56-60.
T2.
Brush, T., & Saye, J. (2001). The use of embedded scaffolds with
hypermedia-supported student-centered learning. Journal of Educational Multimedia and Hypermedia, 1o(4), 333-356.
T3.
Anderson, C. A., & Bushman, B. J. (2001, Sept.). Effects of violent video
games on aggressive behavior, aggressive cognition, physiological arousal, and
prosocial behavior: A meta-analytic review of the scientific literature. Psychological
Science, 12(5), 353-359.
T4. Herrington, J., & Standen, P. (2000).
Moving from an instructivist to a constructivist learning environment. Journal of Educational Multimedia and
Hypermedia, 9(3), 195-205.
Week 7. (Oct. 15th) Science and Math Tools: Conducting
Inquiry
1. Rochelle,
J. (1996). Learning by collaborating: Convergent conceptual change. Learning to
write: Computer support for a cooperative process. In T. Koschmann (Ed.), CSCL: Theory and practice of an emerging
paradigm (pp. 209-248). Mahwah, NJ:
Erlbaum.
2. Linn,
M. C., Bell, & His, S. (1998). Using the Internet to enhance student
understanding of science: The Knowledge Integration Environment. Interactive
Learning Environments, 6(1-2),
4-38.
3. Edelson,
Pea, & Gomez. (1996). Constructivism in the collaboratory.
4. Songer,
N. (1998). Can technology bring students closer to science? IN K. Tobin & B. Fraser (Eds.). The
international handbook of science education.
The Netherlands: Kluwer.
5. Stratford,
S. J. (1997). A review of computer-based model research in precollege science
classrooms. Journal of Computers in
Mathematics and Science Teaching.
16(1), 3-23.
T1.
The Cognitions and Technology Group at Vanderbilt, (1993). The Jasper
Experiment, the Arithmetic Teacher, 40(8), 474-478.
T2.
Rubin, A. (1993). Video laboratories: Tools for scientific investigation.
T3.
Grant, W. C. (1993). Wireless coyote: A computer-supported field trip.
T4.
Niess, M. L. (1996-97). Lines and angles: Using Geometer’s Sketchpad to
construct geometric knowledge. Learning
and Leading with Technology, 24(4), 27-31.
1.
Wiley,
D. A. (Ed.). (2001). The Instructional Use of Learning Objects. Bloomington,
IN: Association for Educational Communications and Technology. http://reusability.org/read/
2.
Steve Schatz (2000), Meta tagging knowledge bits: An
introduction and model for creating unique schemas. Unpublished manuscript. (see
http://www.dopss.com/Tags.pdf) and or Steve Schatz (2001, August).
Learning Objects Phase Two: Integration into Performance Support Portals. http://www.dopss.com/PSPshort.pdf. (The main page is at: http://www.dopss.com/Papers.html
3.
Cisco
Systems. (2000). Reusable Learning Object Strategy: Definition, Creation
Process, and Guidelines for Building: Cisco Systems, Inc. http://www.cisco.com/warp/public/779/ibs/solutions/learning/whitepapers/
4.
Twigg,
C. A. (2000). Who owns online courses and course materials? Intellectual
property policies for a new learning environments. The Pew Learning and Technology
Program. Troy, NY: Center for Academic
Transformation Rensselaer Polytechnic Institute. (http://www.center.rpi.edu/PewSym/mono2.html).
5.
Fletcher and Dodds,
All about ADL, http://www.learningcircuits.com/may2000/fletcher.html
6.
Windman, R. (2001).
Lessons Learned, SCORM product development, http://www.zdnet.com/eweek/stories/general/0,11011,2717915,00.html
7.
Tom Barron, (2000,
March). Learning Object Pioneers. Learning Circuits, ASTD. http://www.learningcircuits.com/mar2000/barron.html
8.
Warren Longmire (2000,
March) A Primer on Learning Objects, Learning Circuits, ASTD, http://www.learningcircuits.com/mar2000/primer.html
(Note: This article was excerpted
from Informania's Learning Without Limits, Volume 3)
9.
Hodgins, W., &
Conner, M. (2000, Fall). Everything you
ever wanted to know about learning standards but were afraid to ask. Learning in the New Economy (LiNE Zine). http://www.linezine.com/2.1/features/wheyewtkls.htm
10.
Singh, H. (2000). Achieving interoperability in
e-learning. Learning Circuits,
ASTD, http://www.linezine.com/2.1/features/wheyewtkls.htm
11.
Jacobsen, P. (2001,
Nov.). Reusable learning objects: What does the future hold? E-learning Magazine, pp. 24-26. http://www.elearningmag.com/elearning/article/articleDetail.jsp?id=5043.
12.
e-Learning Centre: The
Centre for Learning about e-Learning. (Numerous articles on learning objects
and learning standards).
http://www.e-learningcentre.co.uk/eclipse/Resources/contentmgt.htm
T1. Carnegie Foundation The Knowledge Media Center,
Scholarship of Teaching, http://www.carnegiefoundation.org/KML/index.htm
and http://kml2.carnegiefoundation.org/html/gallery.php
T2. Sharing, Murray Goldberg, WebCT, Online Teaching
and Learning Newsletter, http://www.webct.com/services/viewcontentframe?contentID=1398095
T3. MIT’s Open Knowledge Initiative: http://web.mit.edu/oki/
T4. IMS Global Learning Consortium, http://www.imsglobal.org/ and meta-data specifications http://www.imsglobal.org/metadata/index.html
T5. MERLOT.org (http://www.merlot.org/Home.po), CourseShare.com, (http://CourseShare.com), http://UniversalClass.com, The World
Lecture Hall (http://wnt.cc.utexas.edu/~ccdv543/wlh/index1.html)
T6. Army’s Advanced Distributed Learning Initiative Sharable Content Object Reference Model (SCORM). http://www.adlnet.org/;
see also ADL-Colab: http://www.wiadlcolab.org/
(download SCORM 1.1)
See also the Academic Colab at the Univ of
Wisconsin:
http://www.adlnet.org/index.cfm?fuseaction=colabacd&cfid=251065&cftoken=40331379
T7. Judy Brown and Ed Meachen (2000), Unlocking the
potential of ADL through standards: Where does the UW system fit in? Teaching
with Technology Today Newsletter, 5(8), May 17, 2000. http://www.uwsa.edu/olit/ttt/jbrown.htm
Week 9. (Oct. 29th) Student Self-Selection Week—Library Day
1. Find 20-30 articles on a theme or topic and
review them briefly.
Week 10. (Nov. 5th) Computer Conferencing: Synchronous &
Asynchronous—Going Bonker’s Week
1. EC
(1998): Chapters 7, 12, 13
2. Bonk
on CD (pick any)
3. Bonk,
C. J., Angeli, C., Malikowski, S., & Supplee (2001, August). Holy COW: Scaffolding case-based
“Conferencing on the Web” with preservice teachers. Education at a Distance, United States. Distance Learning Association.
[for an electronic copy of the
article, see http://www.usdla.org/html/journal/AUG01_Issue/article01.html].
4. Hara,
N., Bonk, C. J., & Angeli, C., (in press for 1999). Content analyses of on-line
discussion in an applied educational psychology course. Instructional Science. (Can
also be found in a preprint Tech Report from the Center for Research on
Learning and Instruction: http://www.crlt.indiana.edu/)
T1.
Online Teaching in an Online World (see http://PublicationShare.com).
T2.
Online Training in an Online World (see http://PublicationShare.com).
Week 11. (Nov. 12th) Computer Mediated Communication
Frameworks and Analyses
1. EC
(1998): Chapter 8, 9, or 10 (pick 1 perhaps)
2. Kuehn
(1994). Computer-mediated communication in instructional settings: A research
agenda.
3. Henri,
F. (1992). Computer conferencing and content analysis.
4. Riel
& Harasim (1994). Research perspectives on network learning.
5. Kanuka,
H., & Anderson, T. (1998). On-line social interchange, discord, and
knowledge construction. Journal of
Distance Education, 13(1), 57-74.
Week 12. (Nov. 19th) Learning Communities: Adventures,
Global Collab, Virtual Fieldtrips
1. EC
(1998): Chapter 6, Sugar & Bonk; Chapter 14, Siegel & Kirkley
2. Barab,
S. A., & Duffy, T. M. (1998). From Practice Fields to Communities of
Practice. Chapter in D. Jonassen &
S. Land (Eds.), Theoretical Foundations of Learning Environments
Lawrence Erlbaum Associates, Inc. (See
publications within the Center for Research on Learning and Technology, http://www.crlt.indiana.edu/)
3. Riel,
M. (1996). Cross-classroom collaboration: Communication and education. In T.
Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp.
187-207). Mahwah, NJ: Erlbaum.
4. Schlager. Mark, Fusco,
Judi and Schank, Patti: Evolution of an On-line Education Community of
Practice. To appear in K. A. Renninger and W. Shumar (Eds.), Building
virtual communities: Learning and change in cyberspace. NY: Cambridge
University Press. See http://www.tappedin.sri.com/info/papers/evol99/
or http://www.tappedin.sri.com/info/papers.html. (Also included are articles: “What is TAPPED
IN?” and “Welcome to the TAPPED IN self-guided Web tour.”)
5. Weedman,
J. (1999). Conversation and community: The potential of electronic conferences
for creating intellectual proximity in distributed learning environments. Journal of the American Society for
Information Science, 50(10), 907-928.
T1.
Edutopia. (1994). Newsletter of the George Lucas Educational Foundation.
T2.
Steger, W. (1996). Dispatches from the Arctic Ocean. National Geographic.
T3.
Armstrong, S. (2002, Spring). Rural Washington students connect with the
world. Edutpia, pp. 1, 8-9.
T4.
Curtis, D. (2002, Spring). Where in the world is Moldova? Edutpia, pp. 6-7.
T5.
Curtis, D. (2002, Spring). Rollin’ down the river. Edutpia, pp. 10-12.
T6. Stuckey, B. Hedberg, J., & Lockyer, L. (2001). The case for community: On-line and ongoing professional support for communities of practice. University of Wollongong. New South Wales, Australia.
T7. Ip, A., Linser, R., & Naidu, S. (2001). Simulated worlds: Rapid generation of Web-based role-play. Paper presented at the Seventh Australian World Wide Web Conference, 21st-25th April, Opal Cove Resort, Coffs Harbour, NSW. (See: http://ausweb.scu.edu.au/aw01/papers/refereed/ip/paper.html and also the Fablusi Role Play generator: http://www.Fablusi.com/authoring/)
T8. Aldrich, Clark, (2002). A field guide to educational simulations. Unpublished manuscript.
T9. Kaplan, S. (2002). Building communities: Strategies for collaborative learning. Learning Circuits, ASTD, http://www.learningcircuits.com/2002/aug2002/kaplan.html.
Week 13. (Nov. 26th) Distance Education: Web Pedagogy and
Instruction
1. Harasim,
Hiltz, Teles, & Turoff (1995). Designs for learning networks (Chap 4 & Appendix A)
2.
Most items on Bonk CD: (a) Bonk & Reynolds
(1997); (b) Bonk, C. J., & Dennen, V. (1999); (c) Bonk, C. J., & Cummings, J. A. (1998); (d) Bonk, C. J.,
Kirkley, J. R., Hara, N.,
& Dennen, N. (2001); (e) Bonk,
Fischler, R. B., & Graham, C. R. (2000); (f) Bonk, C. J., & Dennen, N. (in press).
·
Also on disk: Online Learning Environments
(2001). John Hedberg (Ed.). RILE (Research Center for Interactive Learning
Environments) Monograph 2001, University of Wollongong, New South Wales,
Australia.
3. Oliver,
R., & McLoughlin, C. (1999).
Curriculum and learning resources issues arising from the use of
Web-based course support systems. International
Journal of Educational Telecommunications, 5(4), 419-435. (see also http://www.learningdesigns.uow.edu.au/Learning/rationale.html
and http://elrond.scam.ecu.edu.au/oliver/2000/herdsa.pdf).
4. Paulsen,
M. F. (1995). The online report on pedagogical techniques
for computer-mediated communication. http://emoderators.com/moderators/cmcped.html;
also see Teaching methods and techniques for computer mediated communication http://www.nettskolen.com/forskning/22/icdepenn.htm (homepage: http://home.nettskolen.nki.no/%7Emorten/innled.html).
5. Berge,
Z. (1996). The role of the online facilitator/instructor. Educational Technology, 35(1),
22-30. (See: http://emoderators.com/moderators/teach_online.html)
Or anything else at his e-Moderators Homepage (http://emoderators.com/moderators.shtml)
T1.
Palm (2001). Enterprising business schools use Palm handhelds.
T2.
DeLacey, B. J., & Leonard, D. A. (2002). Case study on technology and
distance education at the Harvard Business School. Educational Technology
& Society, 5(2). http://ifets.ieee.org/periodical/vol_2_2002/delacey.html.
Week 14. (Dec. 3rd) Web Models and Research Issues (also
Class Demos and Comparisons)
1. Mason,
R. (1998). Models of online learning.
ALN Magazine, 2(2).
2. Bonk,
C. J., & Dennen, N. (in
press). Frameworks for frameworks in Web instruction: Fostering research,
design, benchmarks, training, and pedagogy.
To appear in M. G. Moore & B. Anderson (Ed.), Handbook of
American distance education.
Mahwah, NJ: Lawrence Erlbaum.
3. Kraut,
R., et al. (1998). Internet paradox: A social technology that reduces social
involvement and psychological well being.
The American Psychologist, 53(9), 1017-1031.
4. Windschitl,
M. (1998). The WWW and classroom research: What path should we take? Educational Researcher, 27(1), 28-33.
5. Rochelle,
J., & Pea, R. (1999). Trajectories from today’s WWW to a powerful
educational infrastructure. Educational
Researcher, 28(5), 22-25, & 43.
T1.
Bonk, Appelman, & Hay. (1996). Elect conferencing tools for student
apprenticeship & perspective taking. (see CD)
T2.
Fetterman (1996). Videoconferencing on-line: Enhancing communication over
Internet.
T3.
Dolby, M. (2001). Riding with Margaret: Reflections on the limits of distance
education. TC Record.
Week 15. (Dec. 10th) Future Technology Trends and Recap and
Pedagogical Business Plan Project Presentations
1. EC
(1998): Chapter 15.
2. J.
D. Fletcher, (2001). Institute for
Defense Analyses, Technology, the Columbus Effect, and the Third Revolution in
Learning. Academic Advanced Distributed
Learning (ADL) Co-Laboratory CD.
3. Baylor,
A. (2000). Beyond butlers: Intelligent agents as mentors. Journal of Educational Computing Research,
22(4), 373-382.
4. Lamon
et al. (1996). Schools for thought.
5. Dede,
C. (1996). The evolution of distance education: Emerging technologies and
distributed learning. The American
Journal of Distance Education. 10(2),
4-36.
T1.
Mehlinger, H. (1996). School reform in the information age.
T2.
Quest Altantis (2002, July). Virtual space, real learning. CRLT, Indiana Univ, 2(1), p. 5.
T3.
Discover Roundtable. (1999, Nov.). The startling future of computers.63-63, 68,
72, & 74.
T4.
The Future of Technology (2002, August 25th). Special Report.
PC
Magazine. http://www.pcmag.com/category2/0,,415483,00.asp
T5.
Taylor, C. (2002, June). The next Hot jobs.
SmartMoney, pp. 117-119.
T6.
Dede, C. (1989). Workstation 2005: A few minutes of occupational education in
yr 2005.
Syllabus
Appendix: Eight Options to PBPPP
There are eight
options to the pedagogical business plan.
If you select one of these options, you have a chance to experiment with
or observe the uses of technology tools in schools, corporations, and
nontraditional learning environments, propose a totally unique software tool,
or educate your classmates. These
options include the following: (1) Naturalistic Study; (2) Research
Intervention; (3) Research/Grant Proposal; (4) Tool Design Proposal; (5)
Curriculum Integration Proposal; (6) Research Presentation; (7) Educational
Tool Demonstration; (8) Usable Class Product.
These can be completed with a peer.
CAUTION: For option #1 or #2, you may need human subject’s approval
before proceeding. Like the Business
Plan, these are to be 11 single spaced pages max, exclusive of references and
appendices.
Summary of Eight Major Project Options:
1. Naturalistic Study: You
might perform a case study or pilot observation of workers/students using
collaborative tools or collaborative tool interaction in a school, workplace,
or informal learning setting. For
instance, you might decide to complete a case study of a young person or adult
using a collaboration tool or interactive learning tool for the first time
(including the Web). In your study, you
should include at least five careful observations and commentary of the person
and tutor/teacher. The commentary
should reflect your learning and provide insights as to how to make this tool
more educationally meaningful. If you
are looking at student-teacher-tool interaction patterns, teacher guidance, or
simply tool use, you will need to design coding schemes and observation log
sheets to help interpret tool functionality in this environment (see below for details).
2. Research Intervention:
In Option #2, you might want to try to use and analyze a specific task, tool,
or theory. Based on your interests and
existing theory, you should form specific research questions before your
intervention. Though your study can
take many forms, the research report you submit should detail the purpose and
framework of the intervention (i.e., why was this particular project chosen),
include a literature review, method section, a description of what occurred
(were you successful?), explanation of the results, and possibilities for
extending this study (see details below).
3. Research/Grant Proposal: Option
#3 can be either a grant or research proposal.
In this option, students must write a paper on a possible study of the
use of new collaboration or learning technologies which: (1) extends/modifies
the research, or (2) suggests a totally unique but reasonable research
project/study. It may be either a
quantitative intervention or qualitative study. It should include a(n): introduction, brief
review of the important literature, methods section (e.g., hypotheses, subjects,
materials/resources, variables, procedure, instruments, and anticipated
analyses), and discussion of expected results (including the meaning and
relationship to the field). Your
proposal can be within any aspect of technology tools for impacting learning
and thinking. You may target any age
group or population level.
4. Tool Design Proposal: Choose
Option #4 if you would you like to design a unique collaborative educational
learning tool or at least propose the design of a unique educational tool,
instructional design model, or unique curriculum application of an existing
tool. Instructional design does not
need to include any programming.
However, it must clearly indicate: (a) the purpose (e.g., the skills
addressed); (b) how it might be implemented; (c) the advantages of using this
tool, theory, or application to accomplish your educational goals; (d) possible
grant sources for programming or design; (e) a mock-up sample of design
documents; and (f) description of applicable learner centered design
principles.
5. Curriculum Integration Proposal: Here you might contemplate the curriculum
impact of one or more learning tools.
How are you going to use it?
What would change? What training
would there be needed for successful use?
How might faculty, students, administrators, and parents react to all
this? Include a description of tool,
how it could or should be used in traditional or nontraditional learning, and
what you believe to be its strengths and weaknesses.
6. Research Presentation: Again, in the spirit of an interactive
seminar, the purpose of this option is to allow for student input and also
provide practice in presenting information in the style required for
conferences. Here, you are to orally
present a research proposal or synthesize aspects of the research or readings
for the class wherein you point out a new direction that researchers or
teachers might want to head. Presenters
should meet with me prior to the presentation in order to discuss the topic and
proposed organization of the presentation.
Given time constraints, the presentation length will be no longer than
20 minutes (see below for details).
7. Educational Tool Demonstration: You might want to demonstrate a learning or
collaboration software tool that is promoted for an educational setting
such as a library, corporate training center, computer lab, museum, zoo,
classroom, or learning center. See the
instructor about the possibilities of demonstrating a particularly interesting
tool you have found.
8. Usable Class Product:
Students choosing Option #8 will create or perform a meaningful activity for
the class. For example, you might
summarize the learning principles embedded in all the articles we read this
semester, locate the 10-20 most popular collaborative educational learning
tools for public schools, uniquely categorize the tools studied, summarize the
weekly articles read, conduct a survey on faculty Web usage, create a software
evaluation form and matrix, set up our class for an online conference, create a
class Web site, or create a database summarize major themes and trends in a
technology or psychology journal for a 3-5 year period. Your final report, however, will be your own
design as there is no preconceived format.
=================================================
Sample Grading of Project
Options (70 Total Points or 10 pts each dimension):
1. Review of the
Problem/Lit/Purpose (interesting,
relevant, current, organized, thorough, grounded)
2. Hypothesis/Research
Q’s/Intentions (clear, related to class and
theory, current, extend field)
3. Method/Procedures (subjects/age groups approp, materials
relevant, timeline sufficient, controls)
4. Research
Activity/Design/Topic/Tool (clear,
doable/practical, detailed, impt, implications, future)
5. Overall Richness of
Ideas (richness of information,
elaboration, originality, unique)
6. Overall Coherence (unity, organization, logical sequence,
synthesis, style, accurate)
7. Overall
Completeness (adequate info presented,
explicit, relevant, precise, valid pts)
Some Sample Final Project Formats
Sample Format Option #1
or 2. Naturalistic/Research Activities: (11 pages, single spaced)
I. Title Page
(Name, affiliation, topic title, acknowledgements)
II. Topic
Literature and Method (7-14 pages)
1. Res
topic & materials;
2. Brief
stmt of problem and why impt (1-2 pages)
3. Brief
review of the relevant literature (3-4 pages)
4. Methods:
(2-6 pages)
a. Subjects
& design (i.e., who/how selected);
b. Materials/setting
(i.e., hard/software, text)
c. Procedure
(i.e., how data was obtained)
d. Coding
Schemes & Dep. meas/instr (i.e., how segment/code data);
e. Analyses
or comparisons
III. Results and
Discussion 1. Preliminary Results; 2. Discussion of
results (4-8 pages)
IV. References
(APA style: see syllabus for example)
V. Appendices
(e.g., pictures, charts, figures, models, tests, scoring criteria, coding
procedures)
Sample Format for
Options #3 -4. Inquiry or Tool Design Grant Proposal:
(11 pages max)
I. Title Page
(Name, affiliation, topic title, acknowledgements)
II.
Review of the Literature (6-12 pages)
1. Intro to Tool or Problem (purpose,
history, importance) (1 page)
2. Review of Relevant Lit (contrast related
tools & relevant literature on topic) (6-9 pages)
3. Stmt of Design Questions or Hypoth (what
do you expect to occur) (1 page)
III. Method Section
(3-7 pages)
1. Tool Design (i.e., common features) or
Subjects (i.e., sample, who/how assigned to grps)
2. Tool Config (i.e., requirements) or
Setting (i.e., hardware, software, text, models, figures)
3. Tool Options (e.g., windows, linkage
features) or Dependent measures/instruments/tests
4. Tool Development Process (i.e., timeline)
or Procedure (i.e., training);
5. Other (e.g., related tools) or Other
(e.g., coding, other materials);
6. Pilot Tests, Anticipated Analyses or
Comparisons
IV. Results and
Discussion (OPTIONAL) 1. Antic/dummied results; 2. Disc.
of results
V. References
(APA style: see syllabus for example)
VI. Appendices
(e.g., pictures, charts, figures, models, tests, scoring criteria, coding
procedures)
Sample Format for Option
#6. Research Presentation (15-20 minutes)
I.
Title of Topic
II.
Purpose or Rationale for Study or Product
1.
Current dilemma in field, confusion, or need
III. Review of
Existing Literature
1. Intro to Topic/Problem (purpose, history,
importance)
2. Review of Lit (contrast relevant
literature on the topic)
3. Stmt of Hypoth/Res Q's (what do you
expect to occur)
IV. Method Section
1. Subjects and design (i.e., sample, who
and how assigned to groups)
2. Materials/setting (i.e., hardware,
software, text, models, figures)
3.
Dependent measures/instruments (i.e., tests)
4. Procedure (i.e., training);
5.
Other (i.e., coding, other materials);
6. Exp analyses or comparisons
IV. Results and
Discussion (OPTIONAL) 1. Antic/dummied results; 2. Disc.
of results
V. Visuals
(e.g., pictures, charts, figures, models, tests, scoring criteria, coding
procedures).