R546: Instructional Strategies for Thinking, Collaboration, and Motivation
Best of Bonk Handouts
150 Ways to Motivate in the Classroom (Raffini, 1996)
- Ice Breakers
(Treasured objects, birthday circles, treasure hunts, middle name game, accomplishment hunts, similarity wheels, who's like me, coat of arms, self-disclosure intros, expectations charts, scrambled sayings)
- Goal Cards, Goal Notebooks
(ST and LT with objectives and ideas how to achieve)
- Floating A, Escape Clauses, Volunteer Assignments, etc.
(to be used on any assignment within 25 hours)
- Self Report Cards, Self Evaluation
- Discussion Questions, Issues, Problems, Solutions
(Perhaps answer questions of the other teams, talking chips)
- Term Crossword Puzzles or Term Matching, Competitions, Dilemmas
- Success Contracts and Choice Calenders
(Guarantee an A or B if fulfill contract provisions)
- Positive Statements, Self Reinforcements
(Bury the "I can'ts" and Save the "I Cans")
- Celebrations, Praises, Acknowledgments, Thank Yous, Put-Ups
(Multicultural days, trips, class awards, helpers, end of term)
- Class Community Building
(Web Site and Digitized Web class photo, photo album, class project, teeshirts, field trips)
- Democratic Voting, Student Interest Surveys, Class Opinion Polls
- Random Acts of Kindness, Service Learning/Teaching, Volunteerism
- Change Roles or Status
(Random roles, assume expert roles, switch roles for a day)